×

System and method for identifying spawn locations in a video game

  • US 10,226,701 B2
  • Filed: 04/29/2016
  • Issued: 03/12/2019
  • Est. Priority Date: 04/29/2016
  • Status: Active Grant
First Claim
Patent Images

1. A computer-implemented method of determining distances required to travel to achieve line of site (“

  • LOS”

    ) between pairs of map nodes of a game map for a video game, of generating a LOS catalog based on the distances, and of generating a spawn point using the LOS catalog, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising;

    obtaining, by the computer system, a plurality of map nodes of the game map, the plurality of map nodes comprising at least a first map node and a second map node;

    identifying, by the computer system, a path between the first map node and the second map node;

    traversing, by the computer system, the path in at least a first direction from the first map node to the second map node;

    identifying, by the computer system, a first location along the path at which LOS is achieved between the first location and the second map node;

    determining, by the computer system, a first distance traveled to the first location along the path;

    generating, by the computer system, an entry in the LOS catalog using an identification of the first map node, an identification of the second map node, and a distance based on the first distance traveled; and

    identifying, by the computer system, the spawn point for a player based on the LOS catalog by determining a map node at which an unsafe game element is located and a minimum distance until LOS is achieved between the map node and the spawn point, wherein the spawn point is identified based on the minimum distance.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×