System and method of generating and providing interactive annotation items based on triggering events in a video game
First Claim
1. A computer-implemented method of providing interactive annotation items, which are generated based on triggering events during gameplay, and performing actions responsive to user interactions with the interactive annotation items, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:
- obtaining, by a gameplay annotator, an annotation item that is generated based on one or more triggering events during the gameplay, wherein the annotation item comprises graphical and/or audio data distinct from video of the gameplay;
generating, by the gameplay annotator, a user interface comprising a display portion that includes video of the gameplay and a graphical and/or audio annotation portion that includes the annotation item and that is presented in combination with the video of the gameplay;
receiving, by the gameplay annotator, an indication that the annotation item was interacted with via the user interface;
determining, by the gameplay annotator, an action to be taken based on the indication; and
causing, by the gameplay annotator, the action to be taken.
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Abstract
A system and method is provided that automatically annotates gameplay based on triggering events that occur during a gameplay session. The system may automatically annotate the gameplay in real-time, such as during a gameplay session associated with an electronic-sports tournament. For example, the system may obtain and parse a game log corresponding to the gameplay session, identify triggering events based on the game log, obtain an annotation rule associated with the triggering event, generate an annotation item based on the annotation rule, and cause the annotation item to be presented in association with video of the gameplay session. An annotation item may be displayed interactively such that, when selected, causes the system to take an action. The action may include obtaining additional information relating to the selected annotation item; saving, sharing, liking/disliking or commenting on the selected annotation item; removing the selected annotation item from a display, and/or other actions.
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Citations
20 Claims
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1. A computer-implemented method of providing interactive annotation items, which are generated based on triggering events during gameplay, and performing actions responsive to user interactions with the interactive annotation items, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:
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obtaining, by a gameplay annotator, an annotation item that is generated based on one or more triggering events during the gameplay, wherein the annotation item comprises graphical and/or audio data distinct from video of the gameplay; generating, by the gameplay annotator, a user interface comprising a display portion that includes video of the gameplay and a graphical and/or audio annotation portion that includes the annotation item and that is presented in combination with the video of the gameplay; receiving, by the gameplay annotator, an indication that the annotation item was interacted with via the user interface; determining, by the gameplay annotator, an action to be taken based on the indication; and causing, by the gameplay annotator, the action to be taken. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system of providing interactive annotation items, which are generated based on triggering events during gameplay, and performing actions responsive to user interactions with the interactive annotation items, the system comprising:
a computer system comprising one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, program the computer system to; have a game annotator obtain an annotation item that is generated based on one or more triggering events during the gameplay, wherein the annotation item comprises graphical and/or audio data distinct from video of the gameplay; have the game annotator generate a user interface comprising a display portion that includes video of the gameplay and a graphical and/or audio annotation portion that includes the annotation item and that is presented in combination with the video of the gameplay; have the game annotator receive an indication that the annotation item was interacted with via the user interface; have the game annotator determine an action to be taken based on the indication; and have the game annotator cause the action to be taken. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
Specification