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Methods and apparatus for distributed gaming over a mobile device

  • US 10,226,705 B2
  • Filed: 01/16/2018
  • Issued: 03/12/2019
  • Est. Priority Date: 06/28/2004
  • Status: Active Grant
First Claim
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1. A method of detecting unusual performance in a game, the game having a plurality of persons who participate in the game, each on a client device, the method comprising:

  • selecting a sampling group of persons participating in the game, the sampling group comprising a subset of all persons participating in the game;

    receiving responses to game elements of the game from client devices of the sampling group to the server;

    sending from a server to each client device participating in the game, a threshold value determined from the responses received from the sampling group;

    calculating for each person participating in the game a performance metric;

    comparing the performance metric to the threshold value thereby forming a comparison; and

    based on the comparison, for each person participating in the game not in the sampling group, optionally forming a connection to the server for uploading a set of data from the person'"'"'s client device to the server.

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