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Interactive gameplay playback system

  • US 10,226,708 B2
  • Filed: 06/30/2016
  • Issued: 03/12/2019
  • Est. Priority Date: 06/30/2016
  • Status: Active Grant
First Claim
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1. A computing system comprising:

  • computer hardware configured with specific computer-executable instructions to execute a game application, the game application configured to;

    receive input to initiate a second instance of a game application concurrently with a first instance of the game application, wherein the first instance of the game application is executing on a broadcast computing system, wherein a first virtual entity is controlled by a broadcast user associated with the broadcast computing system within the first instance;

    load the game application on the computing system;

    determine a game identifier associated with the first instance of the game application based, at least in part, on the input received to initiate the second instance;

    determine a first gameplay state associated with the first instance of the game application based, at least in part, on the game identifier of the first instance;

    generate the first gameplay state within the second instance of the game application, wherein the generated gameplay state of the second instance operates concurrently with a gameplay state of the first instance, wherein a second virtual entity is controlled by a user associated with the computing system within the second instance;

    generate instructions to execute the generated gameplay state within the second instance of the game application on the computing system; and

    generate a representation of a state of the first virtual entity within the second instance of the game application based at least in part on the first gameplay state.

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