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Gaming system and method providing a game having a player-adjustable volatility

  • US 10,229,562 B2
  • Filed: 05/28/2013
  • Issued: 03/12/2019
  • Est. Priority Date: 05/24/2013
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a housing;

    a plurality of input devices supported by the housing and including an acceptor;

    at least one display device supported by the housing;

    at least one processor; and

    at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to;

    establish a credit balance based at least in part on a monetary value associated with a physical item following receipt of the physical item by the acceptor;

    cause the at least one display device to display a plurality of symbol display areas, wherein;

    each of the symbol display areas is associated with one of a plurality of different independent symbol generators,each symbol display area is associated with one of a plurality of different individual volatilities determined based at least in part on the symbol generator displayed at that symbol display area, andat least two of the symbol display areas are associated with different individual volatilities such that if a first of the symbol display areas is associated with a first of the independent symbol generators, that first of the symbol display areas is associated with a first of the individual volatilities and if a second, different one of the symbol display areas is associated with the first of the independent symbol generators, that second, different one of the symbol display areas is associated with a second, different one of the individual volatilities;

    receive a placement of an individual wager on one or more of the symbol generators in association with a play of a game, wherein the credit balance is decreasable based on the individual wagers placed and the play of the game has an overall volatility based on the individual volatilities associated with the symbol display areas at which the one or more individually wagered on symbol generators are displayed;

    responsive to each of the symbol generators being individually wagered on, for each of the individually wagered on symbol generators;

    randomly determine one or more symbols,cause the at least one display device to display the randomly determined one or more symbols in association with that symbol generator,determine, based on the displayed one or more symbols associated with that symbol generator and independent of the symbols displayed in association with any other individually wagered on symbol generators, any award for that symbol generator, andcause the at least one display device to display any determined award, the credit balance being increasable by any determined awards;

    responsive to at least one but less than all of the symbol generators being individually wagered on, for each of the individually wagered on symbol generators;

    randomly determine one or more symbols,cause the at least one display device to display the randomly determined one or more symbols in association with that symbol generator,determine, based on the displayed one or more symbols associated with that symbol generator and independent of the symbols displayed in association with any other individually wagered on symbol generators, any award for that symbol generator, andcause the at least one display device to display any determined award, the credit balance being increasable by any determined awards; and

    initiate a payout associated with the credit balance following receipt of an actuation of a cashout button.

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