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Methods and apparatus for distributed gaming over a mobile device

  • US 10,232,270 B2
  • Filed: 10/17/2017
  • Issued: 03/19/2019
  • Est. Priority Date: 06/28/2004
  • Status: Active Grant
First Claim
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1. A system for updating game participants, the system comprising:

  • a server to host a game implemented in real-time, wherein the server is configured to generate sampling data based on performance information received from one or more sampling participants, and further wherein the server broadcasts, based on the generate sampling data, to a mobile device by using a connection; and

    the mobile device is configured to determine if a trigger event has occurred based on the server broadcast, record data for the ongoing game play on the mobile device based on if the trigger event occurred, and in order to improve security and based on the recorded data;

    determine whether the mobile device has been accessed abnormally;

    ordetermine whether data stored by the mobile device has been altered;

    or determine whether data stored by the mobile device includes an anomaly, wherein the anomaly indicates a prohibited action for the game.

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  • 5 Assignments
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