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Systems and methods for regulating access to game content of an online game

  • US 10,232,271 B2
  • Filed: 02/26/2018
  • Issued: 03/19/2019
  • Est. Priority Date: 02/19/2016
  • Status: Active Grant
First Claim
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1. A system that regulates access to game content of an online game, the system comprising:

  • one or more physical processors configured by machine readable instructions to;

    execute a game instance of the online game and use the game instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to users via the client computing platforms, wherein execution of the game instance further enables interaction by the users with the online game and/or each other by performing operations in the game instance in response to commands received over the network from the client computing platforms, wherein the client computing platforms include virtual reality platforms and non-virtual reality platforms, the online game including the game content that is played cooperatively by groups of users and includes roles for the users in individual groups, wherein the roles include a first role and a second role, the first role differing from the second role;

    determine whether the users of the online game are attempting to play the game instance via the virtual reality platforms or the non-virtual reality platforms;

    responsive to determination that an individual user is attempting to play the game instance via one or more of the virtual reality platforms, effectuate presentation of the first role to such individual user; and

    responsive to determination that an individual user is attempting to play the game instance via one or more of the non-virtual reality platforms, effectuate presentation of the second role to such individual user.

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