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System and method for replaying video game streams

  • US 10,232,272 B2
  • Filed: 10/21/2015
  • Issued: 03/19/2019
  • Est. Priority Date: 10/21/2015
  • Status: Active Grant
First Claim
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1. A computer-implemented method of providing at least one of a loadout object and a hotspot based on video game streams for playback of gameplay of video games, the method being implemented in a computer having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer to perform the method, the method comprising:

  • generating, by the computer, a video game stream that includes a game log and a metadata track, wherein the game log specifies at least a first event that occurred during the gameplay of a video game and information that indicates at least a first time at which the first event occurred during the gameplay, and the metadata track includes annotation content relating to the gameplay;

    causing, by the computer, the video game stream to be transmitted via a network to an end user device;

    providing, by the computer, to the end user device, one or both of;

    (i) a loadout object which specifies a state of the gameplay for selection in association with the video game stream, wherein providing the loadout object further comprises determining, by the computer, a portion of the gameplay that will be of interest to a user by using one or more inference objects created by the computer, wherein the inference object is based on one or more inference factors indicating the user'"'"'s interest, and generating, by the computer, the loadout object based on the determined portion of the gameplay; and

    (ii) a hotspot for selection in association with the video game stream, wherein the hotspot further comprises a virtual object associated with the hotspot;

    receiving, by the computer, from the end user device, a selection of at least one of the loadout object associated with the video game stream or the hotspot associated with the video game stream;

    causing, by the computer, at least one of a playable recreation of the state of the gameplay, or the virtual object to be provided responsive to the selection; and

    debiting, by the computer, an account of the user associated with the end user device based on an amount of value relating to the playable recreation or the virtual object.

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