Interactive gaming apparel for interactive gaming
First Claim
1. A method of providing inputs to an interactive computer game, comprising:
- analyzing the interactive computer game to determine at least a first type of tracking mark recognized by the interactive computer game;
detecting a first tracking mark of the type determined from analyzing the interactive computer game;
recognizing at least one of a first pattern or a first shape of the first tracking mark;
distinguishing the recognized at least one of a first pattern or a first shape of the first tracking mark from at least a second pattern or a second shape recognized by the interactive game;
based upon distinguishing the first pattern or the first shape of the tracking mark, begin detecting motion of the first tracking mark; and
,based upon recognizing the motion of the first tracking mark, providing an instruction to the interactive computer game to turn off the interactive computer game.
1 Assignment
0 Petitions
Accused Products
Abstract
Apparel is disclosed that can be worn to assist an interactive game in tracking the movement of the wearer. More particularly, the apparel may include one or more tracking marks formed of designs, patterns, or reflective materials that can be easily tracked by an interactive game employing one or more cameras or other detectors for detecting a change in position of an object. The apparel may take the form of, for example, hats, shirts, jackets, pants, gloves, and shoes. The apparel may use reflective materials, and the interactive game can employ a camera and a light source configuration where the camera is located within the observation angle of a player employing retroreflective materials reflecting light from the light source.
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Citations
14 Claims
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1. A method of providing inputs to an interactive computer game, comprising:
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analyzing the interactive computer game to determine at least a first type of tracking mark recognized by the interactive computer game; detecting a first tracking mark of the type determined from analyzing the interactive computer game; recognizing at least one of a first pattern or a first shape of the first tracking mark; distinguishing the recognized at least one of a first pattern or a first shape of the first tracking mark from at least a second pattern or a second shape recognized by the interactive game; based upon distinguishing the first pattern or the first shape of the tracking mark, begin detecting motion of the first tracking mark; and
,based upon recognizing the motion of the first tracking mark, providing an instruction to the interactive computer game to turn off the interactive computer game. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A non-transitory computer-readable medium comprising computer-executable instructions that when executed by a processor causes at least:
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analyzing an interactive computer game to determine at least one type of tracking mark recognized by the interactive computer game; detecting the presence of a first tracking mark, wherein the first tracking mark is a type recognized by the interactive computer game; recognizing at least one of a first pattern or a first shape of the first tracking mark; based upon recognizing at least one of the first pattern or the first shape of the tracking mark, begin distinguishing the at least one of the first pattern or the first shape of the tracking mark from at least a second pattern or a second shape recognized by the interactive computer game; based upon distinguishing the at least one of the first pattern or the first shape of the tracking mark from at least a second pattern or a second shape recognized by the interactive computer game, begin detecting motion of the first tracking mark; and based upon recognizing the motion of the first tracking mark, providing an instruction to the interactive computer game to turn off the interactive computer game. - View Dependent Claims (11, 12, 13, 14)
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Specification