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Collection of marketing information developed during video game play

  • US 10,238,977 B2
  • Filed: 05/17/2011
  • Issued: 03/26/2019
  • Est. Priority Date: 05/17/2011
  • Status: Active Grant
First Claim
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1. A system for collecting cumulative time and frequency related information related to a video game, comprising:

  • a toy configured to communicate with each of a plurality of different types of video game platforms without alteration, the toy including a memory for storing information related to a video game, the information including cumulative time information, frequency information, and an identification of a type of video game platform connected to the toy, the type of video game platform being one of the plurality of different types of video game platforms, that is in communication with the toy, the toy representative of a virtual video game character or object usable within a video game;

    a toy reader configured to connect to a first video game system of a first video game platform type; and

    the first video game system configured for communication with the toy through the toy reader and for executing instructions to conduct video game play using information related to the toy, the first video game system being further configured to monitor cumulative time information and frequency information and to write the cumulative time information and the frequency information to the memory of the toy;

    wherein the cumulative time information comprises a cumulative time with which the toy has been used in connection with the type ofvideo game platform that is in communication with the toy, and the frequency information comprises information related to a frequency with which the toy is used to conduct video game play with each of a different type of video game platform of the plurality of different types of video game platforms.

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