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Capture and render of virtual reality content employing a light field camera array

  • US 10,244,227 B2
  • Filed: 12/21/2016
  • Issued: 03/26/2019
  • Est. Priority Date: 12/22/2015
  • Status: Active Grant
First Claim
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1. A system comprising:

  • a first plurality of cameras each located at a respective particular position on a two-dimensional planar surface;

    a second plurality of cameras positioned on a second two-dimensional planar surface;

    a third plurality of cameras positioned on a third two-dimensional planar surface;

    a fourth plurality of cameras position on a fourth two-dimensional planar surface,wherein the first, second, third and fourth dimensional planar surfaces are configured to form four sides of a polyhedron having a first volume, and wherein each camera has a field of view of less than 180 degrees and each camera is positioned to capture a different point of view from the other cameras;

    wherein at least two of the plurality of cameras positioned on each of the two-dimensional planar surfaces are oriented at a different angles relative to a normal direction to the respective two-dimensional planar surface;

    wherein each of the plurality of cameras is configured to gather light-field information relative to its respective particular position; and

    a processor, wherein the processor is configured at least in part to process the gathered light-field information from each of the plurality of cameras and render a virtual reality representation of a scene outside the first volume from any point within a subvolume of the first volume, the subvolume being smaller the first volume and having a boundary that is more than a particular distance away from the surface of the polyhedron for all points on the surface of the polyhedron and located within a particular distance from the surface.

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