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Generating custom recordings of skeletal animations

  • US 10,245,505 B2
  • Filed: 03/13/2014
  • Issued: 04/02/2019
  • Est. Priority Date: 03/15/2013
  • Status: Active Grant
First Claim
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1. A method for generating custom recordings of skeletal animations, the method comprising:

  • storing a plurality of different animated movements for an animated game character in memory, wherein the plurality of different animated movements for the animated game character is mapped to at least a portion of a motion-captured plurality of user movements, each motion-captured plurality of user movements captured live by at least one sensor, and each stored animated movement being mapped to one or more skeletal-based game character body parts that are involved in the animated movement; and

    executing instructions stored in memory, wherein execution of the instructions by a processor enables custom animation of the animated game character based on the motion-captured plurality of user movements by;

    matching each of the game character body parts that is moved for each movement portion of the custom animation with a corresponding skeletal-based game character body part,identifying that the corresponding skeletal-based game character body part matches the first set of the mapped motion-captured plurality of user movements,determining that at least a portion of the game character body parts that are moved for the custom animation is associated with a movement of another body part of the user, wherein the other body part of the user is part of a second set of the motion-captured plurality of user movements, andgenerates a custom animation based on one or more stored animated movements involving the matching skeletal-based game character body parts, wherein the generated custom animation corresponds with the first set and the second set of motion-captured plurality of user movements, the custom animation further incorporating one or more animated movements mapped to the another body part of the user.

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