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Method and system for providing interactive services over a wireless communications network

  • US 10,245,508 B2
  • Filed: 08/25/2014
  • Issued: 04/02/2019
  • Est. Priority Date: 11/22/2000
  • Status: Expired due to Term
First Claim
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1. A system for providing an interactive application to one or more users via a wireless communications network, the system comprising:

  • a wireless access device coupled to a server cooperating with a wireless communication network, the wireless access device configured to receive an interactive application delivered from the server over the wireless communication network, the wireless access device corresponding to at least one user of a plurality of users interacting with the interactive application over the wireless communication network;

    the wireless access device is further configured to execute the interactive application in response to a request received over the wireless communication network or a request by the user of the wireless access device, wherein the interactive application executing on the wireless access device stores state information into a cache on the wireless access device, the cached state information indicating changes in state of one or more degrees of freedom associated with the interactive application on the wireless access device, wherein each degree of freedom includes multiple states;

    the wireless access device is further configured to communicate the cached state information from the wireless access device to the server;

    the wireless access device is further configured to receive, responsive to a request of any one of plurality of users, a cached communication from the server to facilitate interacting with the interactive application, wherein the cached communication includes cached state information indicating changes in state of one or more degrees of freedom associated with the plurality of users interacting with the interactive application, wherein each degree of freedom includes multiple states, wherein a maximum of the one or more degrees of freedom is determined by the server based on the interactive application being a specific game to enable the server to dynamically calculate an optimal frame size, and wherein a maximum latency for a fast-paced interactive application or a slow-paced interactive application is determined by the server based on the specific game being played to enable the server to calculate an allowable frames per second to and from the server; and

    the wireless access device further configured to store, in a memory of the wireless access device, the cached state information received from the server.

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