Method and system for providing interactive services over a wireless communications network
First Claim
1. A system for providing an interactive application to one or more users via a wireless communications network, the system comprising:
- a wireless access device coupled to a server cooperating with a wireless communication network, the wireless access device configured to receive an interactive application delivered from the server over the wireless communication network, the wireless access device corresponding to at least one user of a plurality of users interacting with the interactive application over the wireless communication network;
the wireless access device is further configured to execute the interactive application in response to a request received over the wireless communication network or a request by the user of the wireless access device, wherein the interactive application executing on the wireless access device stores state information into a cache on the wireless access device, the cached state information indicating changes in state of one or more degrees of freedom associated with the interactive application on the wireless access device, wherein each degree of freedom includes multiple states;
the wireless access device is further configured to communicate the cached state information from the wireless access device to the server;
the wireless access device is further configured to receive, responsive to a request of any one of plurality of users, a cached communication from the server to facilitate interacting with the interactive application, wherein the cached communication includes cached state information indicating changes in state of one or more degrees of freedom associated with the plurality of users interacting with the interactive application, wherein each degree of freedom includes multiple states, wherein a maximum of the one or more degrees of freedom is determined by the server based on the interactive application being a specific game to enable the server to dynamically calculate an optimal frame size, and wherein a maximum latency for a fast-paced interactive application or a slow-paced interactive application is determined by the server based on the specific game being played to enable the server to calculate an allowable frames per second to and from the server; and
the wireless access device further configured to store, in a memory of the wireless access device, the cached state information received from the server.
0 Assignments
0 Petitions
Accused Products
Abstract
A system for providing one or more interactive applications to one or more users via a wireless communications network, the system including: one or more servers cooperating with the network to substantially deliver one or more interactive applications to one or more wireless access devices each corresponding to at least one of the users; wherein, after the one or more wireless access devices receive the substantially delivered one or more applications, upon request of one of the users the one or more corresponding wireless access devices receives communication from the server to facilitate the one of the users accessing the one or more interactive applications using the corresponding wireless access device.
277 Citations
22 Claims
-
1. A system for providing an interactive application to one or more users via a wireless communications network, the system comprising:
-
a wireless access device coupled to a server cooperating with a wireless communication network, the wireless access device configured to receive an interactive application delivered from the server over the wireless communication network, the wireless access device corresponding to at least one user of a plurality of users interacting with the interactive application over the wireless communication network; the wireless access device is further configured to execute the interactive application in response to a request received over the wireless communication network or a request by the user of the wireless access device, wherein the interactive application executing on the wireless access device stores state information into a cache on the wireless access device, the cached state information indicating changes in state of one or more degrees of freedom associated with the interactive application on the wireless access device, wherein each degree of freedom includes multiple states; the wireless access device is further configured to communicate the cached state information from the wireless access device to the server; the wireless access device is further configured to receive, responsive to a request of any one of plurality of users, a cached communication from the server to facilitate interacting with the interactive application, wherein the cached communication includes cached state information indicating changes in state of one or more degrees of freedom associated with the plurality of users interacting with the interactive application, wherein each degree of freedom includes multiple states, wherein a maximum of the one or more degrees of freedom is determined by the server based on the interactive application being a specific game to enable the server to dynamically calculate an optimal frame size, and wherein a maximum latency for a fast-paced interactive application or a slow-paced interactive application is determined by the server based on the specific game being played to enable the server to calculate an allowable frames per second to and from the server; and the wireless access device further configured to store, in a memory of the wireless access device, the cached state information received from the server. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
-
-
15. A method for performing an interactive application using a wireless access device over a wireless communication network, said method comprising:
-
substantially receiving, by the wireless access device, from a server, over the wireless communication network, software necessary to perform the interactive application; executing the interactive application in response to a request received over the wireless communication network or a request by a user of the wireless access device; storing, into a cache of the wireless access device, state information of the interactive application executing on the wireless access device, the cached state information indicating changes in state of one or more degrees of freedom associated with the interactive application on the wireless access device, wherein each degree of freedom includes multiple states; communicating, by the wireless access device, changes in state of one or more degrees of freedom associated with the interactive application to at least one server; and
,receiving, from the server, communications indicative of synchronization of the interactive application, including cached updates to at least one of the one or more degrees of freedom associated with the interactive application based on interaction by a plurality of users with the interactive application, including cached state information indicating changes in state of the one or more degrees of freedom, each degree of freedom having multiple states associated with the interactive application, the interactive application including a game wherein a maximum of the one or more degrees of freedom is determined by the server based on the interactive application being a specific game to enable the server to dynamically calculate an optimal frame size, and wherein a maximum latency for a fast-paced interactive application or a slow-paced interactive application is determined by the server based on the specific game being played to enable the server to calculate an allowable frames per second to and from the server. - View Dependent Claims (16, 17, 18, 19, 20, 21)
-
-
22. A computer program product embodied on a non-transitory computer-readable storage medium for performing an interactive application using a wireless access device over a wireless communication network, the computer program product comprising:
-
code for substantially receiving, by the wireless access device, from a server, over a wireless communication network, software necessary to perform the interactive application; code for executing the interactive application in response to a request received over the wireless communication network or a request by a user of the wireless access device; code for storing, into a cache of the wireless access device, state information of the interactive application executing on the wireless access device, the cached state information indicating changes in state of one or more degrees of freedom associated with the interactive application on the wireless access device, wherein each degree of freedom includes multiple states; code for the wireless access device to communicate changes in state of one or more degrees of freedom associated with the interactive application to at least one server at a predetermined interval; and
,code for receiving, from the server, communications indicative of synchronization of the interactive application, including cached updates to at least one of said the one or more degrees of freedom associated with the interactive application based on interaction by a plurality of users with the interactive application, wherein the cached updates include including cached state information indicating changes in state of the one or more degrees of freedom, each degree of freedom having multiple states associated with the interactive application, the interactive application including a game, wherein a maximum of the one or more degrees of freedom is determined by the server based on the interactive application being a specific game to enable the server to dynamically calculate an optimal frame size, and wherein a maximum latency for a fast-paced interactive application or a slow-paced interactive application is determined by the server based on the specific game being played to enable the server to calculate an allowable frames per second to and from the server.
-
Specification