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System and method of inferring user interest in different aspects of video game streams

  • US 10,245,509 B2
  • Filed: 10/21/2015
  • Issued: 04/02/2019
  • Est. Priority Date: 10/21/2015
  • Status: Active Grant
First Claim
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1. A computer-implemented method of determining interest in a portion or all of a video game stream used for playback of gameplay of a video games, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:

  • detecting, by the computer, an occurrence of an in-game action by one or more users engaged in the gameplay of the video game, wherein the occurrence of the in-game action is indicative that an event of interest has occurred or will occur during the gameplay, wherein the video game stream used for playback of the gameplay of the video game includes a game log and a metadata track, the game log specifies at least a first event that occurred during the gameplay of the video game and information that indicates at least a first time in which the first event occurred during the gameplay, and the metadata track includes annotation content relating to the gameplay;

    generating, by the computer, an inference object based on the detected occurrence, wherein the inference object comprises portions of the video game stream used in the gameplay; and

    causing, by the computer, at least one of a playback of a replay clip based on the inference object, wherein the replay clip comprises at least a portion of the gameplay that has been completed, or a generation of a virtual trading card based on the inference object.

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