System and method of inferring user interest in different aspects of video game streams
First Claim
1. A computer-implemented method of determining interest in a portion or all of a video game stream used for playback of gameplay of a video games, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:
- detecting, by the computer, an occurrence of an in-game action by one or more users engaged in the gameplay of the video game, wherein the occurrence of the in-game action is indicative that an event of interest has occurred or will occur during the gameplay, wherein the video game stream used for playback of the gameplay of the video game includes a game log and a metadata track, the game log specifies at least a first event that occurred during the gameplay of the video game and information that indicates at least a first time in which the first event occurred during the gameplay, and the metadata track includes annotation content relating to the gameplay;
generating, by the computer, an inference object based on the detected occurrence, wherein the inference object comprises portions of the video game stream used in the gameplay; and
causing, by the computer, at least one of a playback of a replay clip based on the inference object, wherein the replay clip comprises at least a portion of the gameplay that has been completed, or a generation of a virtual trading card based on the inference object.
3 Assignments
0 Petitions
Accused Products
Abstract
A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others. For example, e-sportscasters may use the system to broadcast video game playback with their commentary and/or graphical overlays. Video game players may use the system to share video game playback efficiently with other users. The system may also facilitate the sharing of loadout conditions and micro-transactions relevant to video game playback.
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Citations
25 Claims
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1. A computer-implemented method of determining interest in a portion or all of a video game stream used for playback of gameplay of a video games, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:
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detecting, by the computer, an occurrence of an in-game action by one or more users engaged in the gameplay of the video game, wherein the occurrence of the in-game action is indicative that an event of interest has occurred or will occur during the gameplay, wherein the video game stream used for playback of the gameplay of the video game includes a game log and a metadata track, the game log specifies at least a first event that occurred during the gameplay of the video game and information that indicates at least a first time in which the first event occurred during the gameplay, and the metadata track includes annotation content relating to the gameplay; generating, by the computer, an inference object based on the detected occurrence, wherein the inference object comprises portions of the video game stream used in the gameplay; and causing, by the computer, at least one of a playback of a replay clip based on the inference object, wherein the replay clip comprises at least a portion of the gameplay that has been completed, or a generation of a virtual trading card based on the inference object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for determining interest in a portion or all of a video game stream used for playback of a gameplay of a video games, the system comprising:
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one or more physical processors programmed with one or more computer program instructions which, when executed, cause the one or more physical processors to; detect an occurrence of an in-game action by one or more users engaged in said gameplay of the video game, wherein the occurrence of the in-game action is indicative that an event of interest has occurred or will occur during the gameplay, wherein the video game stream includes a game log and a metadata track, the game log specifies at least a first event that occurred during gameplay of a video game and information that indicates at least a first time in which the first event occurred during the gameplay, and the metadata track includes annotation content relating to the gameplay; generate an inference object based on the detected occurrence, wherein the inference object comprises portions of the video game stream used in the gameplay; and generate at least one of a playback of a replay clip based on the inference object, wherein the replay clip comprises at least a portion of the gameplay that has been completed, or a generation of a virtual trading card based on the inference object. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18)
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19. A computer program product for determining interest in a portion or all of a video game stream used for playback of a gameplay of a video games, the computer program product comprising:
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one or more tangible, non-transitory computer-readable storage devices; program instructions, stored on at least one of the one or more tangible, non-transitory computer-readable tangible storage devices that, when executed, cause a computer to; detect an occurrence of an in-game action by one or more users engaged in the gameplay of the video game, wherein the occurrence of the in-game action is indicative that an event of interest has occurred or will occur during the gameplay, wherein the video game stream includes a game log and a metadata track, the game log specifies at least a first event that occurred during gameplay of a video game and information that indicates at least a first time in which the first event occurred during the gameplay, and the metadata track includes annotation content relating to the gameplay; generate, an inference object based on the detected occurrence, wherein the inference object comprises portions of the video game stream used in the gameplay; and generate at least one of;
a playback of a replay clip based on the inference object, wherein the replay clip comprises at least a portion of the gameplay that has been completed, or a generation of a virtual trading card based on the inference object. - View Dependent Claims (20, 21, 22, 23, 24, 25)
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Specification