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Facilitating an event across multiple online games

  • US 10,245,510 B2
  • Filed: 12/15/2017
  • Issued: 04/02/2019
  • Est. Priority Date: 01/31/2014
  • Status: Active Grant
First Claim
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1. A system for facilitating a competitive event that takes place in multiple online games, the system comprising:

  • one or more physical processors configured by machine-readable instructions to;

    host a first online game and a second online game of the multiple online games over a network such that users are able to access the first online game and the second online game via client computing platforms associated with the users, the first online game being associated with a first game space and the second online game being associated with a second game space such that the first game space is discrete and separate from the second game space;

    determine first values of a first gameplay metric for the users in the first online game, the first values reflecting one or more aspects of gameplay in the first online game by the users;

    determine second values of a second gameplay metric for the users in the second online game, the second values reflecting one or more aspects of the gameplay in the second online game by the users; and

    facilitate the competitive event for the users of the first online game and the second online game, the competitive event taking place within an event time period, wherein facilitating the competitive event includes;

    determining values of a first event metric for the users such that a value of the first event metric is determined for a first user of the users based on an aggregation of a change in a first value of the first gameplay metric for the first user and a change in a second value of the second gameplay metric for the first user within the event time period, wherein determining the values of the first event metric includes;

    aggregating, by the one or more physical processors, the changes in the first values of the first gameplay metrics and the second values of the second gameplay metrics within the event time period; and

    weighting, by the one or more physical processors, the changes in the first values of the first gameplay metrics and/or the second values of the second gameplay metrics for at least a portion of the event time period such that both the change in the first value and the change in the second value for the first user are included in determining the value of the first event metric for the first user, wherein the change in the first value is weighted to have a greater or lesser impact on the event metric than the change in the second value for at least a portion of the event time period;

    effectuating transmission of information communicating relative performance of the users compared to one another in the competitive event to the client computing platforms associated with the users such that the relative performance of the users compared to one another is presented to the users via the client computing platforms, andupon conclusion of the event time period, distributing awards to the users based on their relative achievement within the first online game and/or the second online game as reflected by the value of the first event metric.

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