Placeholder items that can be exchanged for an item of value based on user performance
First Claim
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1. A system for online gaming including virtual placeholder items in an online game, wherein users can exchange the virtual placeholder items for virtual items of value based on user achievements during gameplay in the online game, wherein the users are associated with client computing platforms, wherein the users include a first user associated with a first client computing platform and a second user associated with a second client computing platform, the system comprising:
- one or more physical processors configured by computer-readable instructions to;
execute an instance of the online game, and use the instance of the online game to facilitate interaction of the users with the online game through the client computing platforms that are associated with the users;
manage inventories associated with the users in the online game, wherein the inventories include an inventory available to the second user, wherein the inventory includes a placeholder item which can be exchanged, based on user achievements in the online game, for a set of one or more virtual items of value that are usable in the online game, wherein a value of the set of one or more virtual items upon exchange is determined based on user achievements by the first user in the online game;
determine a first quantitative measure of performance achieved during gameplay in the online game, wherein the first quantitative measure of performance involved the first user; and
exchange the placeholder item for the set of one or more virtual items, such that the value of the set of one or more virtual items is increased responsive to the first quantitative measure of performance being greater than a threshold level of performance, and further such that the value of the set of one or more virtual items is decreased responsive to the first quantitative measure of performance being less than the threshold level of performance.
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Abstract
Systems and methods for online gaming including virtual placeholder items that can be exchanged for virtual items of value based on a quantitative performance of the users relative other users in events that take place in the online game.
391 Citations
20 Claims
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1. A system for online gaming including virtual placeholder items in an online game, wherein users can exchange the virtual placeholder items for virtual items of value based on user achievements during gameplay in the online game, wherein the users are associated with client computing platforms, wherein the users include a first user associated with a first client computing platform and a second user associated with a second client computing platform, the system comprising:
one or more physical processors configured by computer-readable instructions to; execute an instance of the online game, and use the instance of the online game to facilitate interaction of the users with the online game through the client computing platforms that are associated with the users; manage inventories associated with the users in the online game, wherein the inventories include an inventory available to the second user, wherein the inventory includes a placeholder item which can be exchanged, based on user achievements in the online game, for a set of one or more virtual items of value that are usable in the online game, wherein a value of the set of one or more virtual items upon exchange is determined based on user achievements by the first user in the online game; determine a first quantitative measure of performance achieved during gameplay in the online game, wherein the first quantitative measure of performance involved the first user; and exchange the placeholder item for the set of one or more virtual items, such that the value of the set of one or more virtual items is increased responsive to the first quantitative measure of performance being greater than a threshold level of performance, and further such that the value of the set of one or more virtual items is decreased responsive to the first quantitative measure of performance being less than the threshold level of performance. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of online gaming including virtual placeholder items in an online game, wherein users can exchange the virtual placeholder items for virtual items of value based on user achievements during gameplay in the online game, wherein the users are associated with client computing platforms, wherein the users include a first user associated with a first client computing platform and a second user associated with a second client computing platform, the method being implemented in a computer system including one or more physical processors and storage media storing machine-readable instructions, the method comprising:
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executing an instance of the online game, and use the instance of the online game to facilitate interaction of the users with the online game through the client computing platforms that are associated with the users; managing inventories associated with the users in the online game, wherein the inventories include an inventory available to the second user, wherein the inventory includes a placeholder item which can be exchanged, based on user achievements in the online game, for a set of one or more virtual items of value that are usable in the online game, wherein a value of the set of one or more virtual items upon exchange is determined based on user achievements by the first user in the online game; determining a first quantitative measure of performance achieved during gameplay in the online game, wherein the first quantitative measure of performance involved the first user; and exchanging the placeholder item for the set of one or more virtual items, such that the value of the set of one or more virtual items is increased responsive to the first quantitative measure of performance being greater than a threshold level of performance, and further such that the value of the set of one or more virtual items is decreased responsive to the first quantitative measure of performance being less than the threshold level of performance. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification