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Virtual item promotions via time-period-based virtual item benefits

  • US 10,248,970 B1
  • Filed: 05/02/2013
  • Issued: 04/02/2019
  • Est. Priority Date: 05/02/2013
  • Status: Active Grant
First Claim
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1. A system for providing time-period-based virtual item benefits within a game space, the system comprising:

  • one or more processors configured by machine-readable instructions to;

    execute a game instance of the game space, and to use the game instance to facilitate interaction of users with the game space and/or each other by transmitting state information derived from execution of the game instance over a network to client computing platforms associated with the users for presentation of views of the game space to the users on the associated client computing platforms and performing operations in the game space in response to commands received from the client computing platforms associated with the users;

    cause presentation of an interface to the users including a first user and a second user, wherein the interface is configured to present offers to the users to purchase item instances of virtual items associated with in-space benefits, the virtual items including a first virtual item, wherein individual ones of the item instances of the virtual items are either (i) an unmodified version of a particular item instance of a particular virtual item, or (ii) a modified version of the particular item instance of the particular virtual item,wherein the item instances of the first virtual item are unmodified versions that are configured to be activated by the users in the game space to obtain one or more first in-space benefits,wherein the item instances of the first virtual item purchased via the interface during a first time period are modified versions that are configured to be activated by the users in the game space during a second time period to obtain one or more second in-space benefits, wherein the first time period has a first start time and a first end time and the second time period has a second start time and a second end time, and wherein the one or more second in-space benefits are different from the one or more first in-space benefits that would be obtained by the users in the game space upon activation of unmodified versions of the item instances of the first virtual item;

    cause presentation, via the interface, of the offers to purchase the first virtual item during the first time period to the users, wherein the first user purchases a first item instance of the first virtual item during the first period, wherein the first item instance is a modified version;

    cause presentation, via the interface, of the offers to purchase the first virtual item outside the first time period to the users, wherein the second user purchases a second item instance of the first virtual item outside the first time period, wherein the second item instance is an unmodified version;

    cause presentation, via the interface, of information informing the users of the second time period including the second start time and the second end time of the second time period and modification of the instances of the first virtual item during the second time period;

    provide the one or more first in-space benefits to the second user within the game space responsive to a determination that the second item instance is activated by the second user; and

    provide the one or more second in-space benefits to the first user within the game space responsive to a determination that the first item instance is activated by the first user during the second time period.

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