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Processing object-based audio signals

  • US 10,251,010 B2
  • Filed: 09/26/2018
  • Issued: 04/02/2019
  • Est. Priority Date: 06/01/2015
  • Status: Active Grant
First Claim
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1. A method of processing an audio signal, the audio signal having a plurality of audio objects, the method comprising:

  • receiving spatial metadata corresponding to the audio objects;

    converting the audio signal into submixes of the audio objects of the audio signal, wherein each submix relates to corresponding audio objects of the plurality of audio objects, wherein each of the submix further corresponds to zone constraints of the corresponding audio objects of the submix;

    determining a corresponding submix gain for each of the submixes; and

    rendering each of the submixes of the audio objects, wherein the rendering includes rendering each of the corresponding audio of the submix, wherein the rendering of the audio objects is further based on the spatial metadata, and wherein the rendering of each of the audio objects includes applying an object gain that is based at least in part on the submix gain corresponding to the submix of the corresponding audio objects.

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