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Control circuit of client-side game console for enabling multiple video game consoles to together emulate same standalone multiplayer video game through networking connection

  • US 10,252,157 B2
  • Filed: 12/07/2017
  • Issued: 04/09/2019
  • Est. Priority Date: 07/28/2017
  • Status: Active Grant
First Claim
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1. A control circuit (135) of a client-side game console (130), wherein the client-side game console (130) comprises a transmission circuit (132), an user control device (133), and a communication circuit (134), the control circuit (135) comprising:

  • a processor (136); and

    a storage circuit (137) arranged to operably store a computer program product (138);

    wherein the processor (136) is arranged to operably execute the computer program product (138) to perform following operations;

    establishing a networking connection between the client-side game console (130) and a remote master-side game console (110) through the communication circuit (134);

    loading a target game image file into a client-side emulating environment created by the processor (136);

    receiving one or more client-side input values generated by the user control device (133) based on an user'"'"'s manipulations;

    utilizing the communication circuit (134) to transmit the one or more client-side input values to the master-side game console (110);

    receiving a target instruction and a pseudo clock indicator value transmitted from the master-side game console (110) through a network;

    executing the target instruction in the client-side emulating environment based on the pseudo clock indicator value; and

    rendering an updated client-side game screen according to executing results of the target instruction and transmitting the updated client-side game screen to a client-side display device (140) for displaying through the transmission circuit (132).

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