Control circuit of client-side game console for enabling multiple video game consoles to together emulate same standalone multiplayer video game through networking connection
First Claim
1. A control circuit (135) of a client-side game console (130), wherein the client-side game console (130) comprises a transmission circuit (132), an user control device (133), and a communication circuit (134), the control circuit (135) comprising:
- a processor (136); and
a storage circuit (137) arranged to operably store a computer program product (138);
wherein the processor (136) is arranged to operably execute the computer program product (138) to perform following operations;
establishing a networking connection between the client-side game console (130) and a remote master-side game console (110) through the communication circuit (134);
loading a target game image file into a client-side emulating environment created by the processor (136);
receiving one or more client-side input values generated by the user control device (133) based on an user'"'"'s manipulations;
utilizing the communication circuit (134) to transmit the one or more client-side input values to the master-side game console (110);
receiving a target instruction and a pseudo clock indicator value transmitted from the master-side game console (110) through a network;
executing the target instruction in the client-side emulating environment based on the pseudo clock indicator value; and
rendering an updated client-side game screen according to executing results of the target instruction and transmitting the updated client-side game screen to a client-side display device (140) for displaying through the transmission circuit (132).
1 Assignment
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Accused Products
Abstract
A control circuit of a client-side game console includes: a processor and a storage circuit for storing a computer program product. The processor is arranged to operably execute the computer program product to perform following operations: establishing networking connection between the client-side game console and a master-side game console; receiving client-side input values generated by a user control device of the client-side game console; transmitting the client-side input values to the master-side game console; receiving a target instruction and a pseudo clock indicator value transmitted from the mater-side game console; executing the target instruction in a client-side emulating environment based on the pseudo clock indicator value; and rendering an updated client-side game screen according to execution results of the target instruction and displaying the updated client-side game screen on a display device.
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Citations
8 Claims
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1. A control circuit (135) of a client-side game console (130), wherein the client-side game console (130) comprises a transmission circuit (132), an user control device (133), and a communication circuit (134), the control circuit (135) comprising:
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a processor (136); and a storage circuit (137) arranged to operably store a computer program product (138); wherein the processor (136) is arranged to operably execute the computer program product (138) to perform following operations; establishing a networking connection between the client-side game console (130) and a remote master-side game console (110) through the communication circuit (134); loading a target game image file into a client-side emulating environment created by the processor (136); receiving one or more client-side input values generated by the user control device (133) based on an user'"'"'s manipulations; utilizing the communication circuit (134) to transmit the one or more client-side input values to the master-side game console (110); receiving a target instruction and a pseudo clock indicator value transmitted from the master-side game console (110) through a network; executing the target instruction in the client-side emulating environment based on the pseudo clock indicator value; and rendering an updated client-side game screen according to executing results of the target instruction and transmitting the updated client-side game screen to a client-side display device (140) for displaying through the transmission circuit (132). - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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Specification