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Music video game with user directed sound generation

  • US 10,252,163 B2
  • Filed: 06/08/2015
  • Issued: 04/09/2019
  • Est. Priority Date: 07/14/2008
  • Status: Active Grant
First Claim
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1. A method for generating audio samples in a music based video game, comprising:

  • determining a tilt angle of the video game controller based on an angle of a neck of the video game controller with a stationary reference axis; and

    selecting a tilt region associated with a one of a plurality of predefined angle ranges into which the tilt angle falls; and

    determining status of a plurality of input devices of the video game controller;

    selecting an audio sample based on the tilt angle of the video game controller and the status of the plurality of input devices, with the audio sample being of a single note audio sample for a first tilt region of the plurality of tilt regions, a single chord audio sample for a second tilt region of the plurality of tilt regions, and a prerecorded sequence of audio samples for a third tilt region of the plurality of tilt regions; and

    commanding an output of the selected audio sample.

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