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Location graph adapted video games

  • US 10,252,167 B2
  • Filed: 04/24/2017
  • Issued: 04/09/2019
  • Est. Priority Date: 09/23/2013
  • Status: Active Grant
First Claim
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1. A method, comprising:

  • generating, by a computer, a location graph that comprises at least;

    one or more nodes that correspond to locations within a particular environment, andone or more connections, between the one or more nodes, that correspond to pathways between the locations;

    retrieving, by the computer, video game content associated with a preexisting location graph in a video game, wherein the preexisting location graph matches with the generated location graph;

    receiving, by the computer, one or more user parameters; and

    generating, by the computer, based on the received one or more user parameters, an adapted video game, wherein generating the adapted video game includes assigning the retrieved video game content to the one or more nodes or the one or more connections of the generated location graph that corresponds to the particular environment, andwherein retrieving the video game content associated with the preexisting location graph eliminates a need to manually develop video game content for the particular environment.

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