Location graph adapted video games
First Claim
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1. A method, comprising:
- generating, by a computer, a location graph that comprises at least;
one or more nodes that correspond to locations within a particular environment, andone or more connections, between the one or more nodes, that correspond to pathways between the locations;
retrieving, by the computer, video game content associated with a preexisting location graph in a video game, wherein the preexisting location graph matches with the generated location graph;
receiving, by the computer, one or more user parameters; and
generating, by the computer, based on the received one or more user parameters, an adapted video game, wherein generating the adapted video game includes assigning the retrieved video game content to the one or more nodes or the one or more connections of the generated location graph that corresponds to the particular environment, andwherein retrieving the video game content associated with the preexisting location graph eliminates a need to manually develop video game content for the particular environment.
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Abstract
Technologies related to location graph adapted video games are generally described. In some examples, location graphs may be generated for received environment inputs, such as received three dimensional (3D) models of environments. Video games may be adapted to generated location graphs, such as by placing video game content at nodes of location graphs. Video game and/or user parameters may be accommodated when adapting video games to location graphs.
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Citations
25 Claims
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1. A method, comprising:
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generating, by a computer, a location graph that comprises at least; one or more nodes that correspond to locations within a particular environment, and one or more connections, between the one or more nodes, that correspond to pathways between the locations; retrieving, by the computer, video game content associated with a preexisting location graph in a video game, wherein the preexisting location graph matches with the generated location graph; receiving, by the computer, one or more user parameters; and generating, by the computer, based on the received one or more user parameters, an adapted video game, wherein generating the adapted video game includes assigning the retrieved video game content to the one or more nodes or the one or more connections of the generated location graph that corresponds to the particular environment, and wherein retrieving the video game content associated with the preexisting location graph eliminates a need to manually develop video game content for the particular environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12)
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13. A non-transitory computer-readable medium that stores executable instructions that, in response to execution, cause one or more processors to perform or control performance of operations that comprise:
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generate a location graph that comprises at least; one or more nodes that correspond to locations within a particular environment, and one or more connections, between the one or more nodes, that correspond to pathways between the locations; retrieve video game content associated with a preexisting location graph in a video game, wherein the preexisting location graph matches with the generated location graph; identify one or more user parameters; and generate, based on the identified one or more user parameters, an adapted video game, wherein generation of the adapted video game includes assignment of the retrieved video game content to the one or more nodes or the one or more connections of the generated location graph that corresponds to the particular environment, and wherein retrieval of the video game content associated with the preexisting location graph eliminates a need to manually develop video game content for the particular environment. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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21. A computer system, comprising:
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a processor; a memory operatively coupled to the processor; and an adaptation system to adapt video games that are stored in the memory and are executable by the processor, wherein the adaptation system is configured to; generate a location graph that comprises at least; one or more nodes that correspond to locations within a particular environment input, and one or more connections, between the one or more nodes, that correspond to pathways between the locations; retrieve video game content associated with a preexisting location graph in a video game, wherein the preexisting location graph matches with the generated location graph; receive at least one of;
one or more user parameters and one or more video game parameters; andgenerate, based on the received at least one of;
the one or more user parameters and the one or more video game parameters, an adapted video game, wherein generation of the adapted video includes assignment of the retrieved video game content to the one or more nodes or the one or more connections of the generated location graph that corresponds to the particular environment, andwherein retrieval of the video game content associated with the preexisting location graph eliminates a need to manually develop video game content for the particular environment. - View Dependent Claims (22, 23, 24, 25)
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Specification