System and method for granting in-game bonuses to a user
First Claim
Patent Images
1. A method, executed at least in part on a computing platform, for granting bonuses to a user'"'"'s in-game persona, wherein the computing platform is associated with the user, the method comprising:
- presenting an interface to the user via the computing platform, wherein the interface is configured to enable the user to place a first virtual item in a first slot within the interface, the first virtual item comprising a first quality value and a first level value;
establishing, responsive to the user placing the first virtual item in the first slot within the interface, one or more quality bonuses based on the first quality value;
establishing a level bonus for the one or more quality bonuses;
causing the interface to offer the user an opportunity to risk whether the first virtual item is upgraded or broken;
determining whether the first virtual item is upgraded or broken;
responsive to the first virtual item being upgraded, increasing the level bonus for the one or more quality bonuses;
responsive to the first virtual item being broken, decreasing the one or more quality bonuses and the level bonus for the one or more quality bonuses;
modifying the one or more quality bonuses and the level bonus for the one or more quality bonuses based in part on a bonus weighting value associated with the first slot; and
providing (i) the one or more quality bonuses, and (ii) the level bonus for the one or more quality bonuses to the user'"'"'s in-game persona.
3 Assignments
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Accused Products
Abstract
Disclosed herein is technology for providing in-game bonuses to a user'"'"'s in-game persona. The technology involves virtual items that provide quality-based bonuses and level based bonuses. The technology provides systems and methods for upgrading an item'"'"'s level and enhancing the item'"'"'s quality. If an upgrade or enhancement is unsuccessful, the item may be broken and the quality bonuses and level bonuses may be decreased until the item is repaired.
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Citations
18 Claims
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1. A method, executed at least in part on a computing platform, for granting bonuses to a user'"'"'s in-game persona, wherein the computing platform is associated with the user, the method comprising:
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presenting an interface to the user via the computing platform, wherein the interface is configured to enable the user to place a first virtual item in a first slot within the interface, the first virtual item comprising a first quality value and a first level value; establishing, responsive to the user placing the first virtual item in the first slot within the interface, one or more quality bonuses based on the first quality value; establishing a level bonus for the one or more quality bonuses; causing the interface to offer the user an opportunity to risk whether the first virtual item is upgraded or broken; determining whether the first virtual item is upgraded or broken; responsive to the first virtual item being upgraded, increasing the level bonus for the one or more quality bonuses; responsive to the first virtual item being broken, decreasing the one or more quality bonuses and the level bonus for the one or more quality bonuses; modifying the one or more quality bonuses and the level bonus for the one or more quality bonuses based in part on a bonus weighting value associated with the first slot; and providing (i) the one or more quality bonuses, and (ii) the level bonus for the one or more quality bonuses to the user'"'"'s in-game persona. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system for granting bonuses to a user'"'"'s in-game persona, the system comprising:
one or more processors configured by machine-readable instructions to; present an interface to the user via a computing platform associated with the user, wherein the interface is configured to enable the user to place a first virtual item in a first slot within the interface, the first virtual item comprising a first quality value and a first level value; establish, responsive to the user placing the first virtual item in the first slot within the interface, one or more quality bonuses based on the first quality value; establish a level bonus for the one or more quality bonuses; cause the interface to offer the user an opportunity to risk whether the first virtual item is upgraded or broken; determine whether the first virtual item is upgraded or broken; responsive to the first virtual item being upgraded, increase the level bonus for the one or more quality bonuses; responsive to the first virtual item being broken, decrease the one or more quality bonuses and the level bonus for the one or more quality bonuses; modify the one or more quality bonuses and the level bonus for the one or more quality bonuses based at least in part on a bonus weighting value associated with the first slot; and provide (i) the one or more quality bonuses, and (ii) the level bonus for the one or more quality bonuses to the user'"'"'s in-game persona. - View Dependent Claims (13, 14, 15, 16, 17, 18)
Specification