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Gaming system and method for converting primary game outcomes to secondary game outcomes

  • US 10,255,761 B2
  • Filed: 03/17/2015
  • Issued: 04/09/2019
  • Est. Priority Date: 03/17/2015
  • Status: Active Grant
First Claim
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1. A state-based thick client electronic gaming machine comprising:

  • a housing including a door;

    a security switch attached to the door of the housing and configured to detect an opening of the door;

    at least one display device supported by the housing;

    a plurality of input devices supported by the housing, said plurality of input devices including a payment acceptor, and a cashout device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;

    responsive to a physical item being received via the payment acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, wherein the physical item is selected from the group consisting of;

    a ticket associated with the monetary value and a unit of currency,responsive to a determination that an amount of the credit balance is at least a minimum wager amount, receive, via one of the input devices, an input associated with a placement of a wager amount on a play of a primary game, said amount of the credit balance being decreasable based on the placement of the wager amount,determine if an award amount of a determined game outcome exceeds a secondary game award amount threshold,responsive to the award amount of the determined game outcome not exceeding the secondary game award amount threshold;

    for the wagered on play of the primary game;

    determine, based on a first interface, a primary game presentation associated with the determined game outcome,responsive to an opening of the door, detected via the security switch, prior to any display of the determined primary game presentation, store a current state of the wagered on play of the primary game,cause the at least one display device to display the determined primary game presentation in association with the first interface, and cause the at least one display device to display the award amount of the determined game outcome, said amount of the credit balance being increasable based on the award amount of the determined game outcome, andnot trigger a play of a secondary game in association with a secondary game inactivity condition being satisfied,for a play of the secondary game triggered responsive to the award amount of the determined game outcome exceeding the secondary game award amount threshold and the secondary game inactivity condition being satisfied;

    determine, based on a second, different interface, a secondary game presentation associated with the determined game outcome,responsive to an opening of the door, detected via the security switch, prior to any display of the determined secondary game presentation, store a current state of the play of the secondary game,cause the at least one display device to display the determined secondary game presentation in association with the second, different interface, andcause the at least one display device to display the award amount of the determined game outcome, said amount of the credit balance being increasable based on the award amount of the determined game outcome, andresponsive to a cashout input being received via the cashout device, cause an initiation of any payout associated with the credit balance.

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