Method and system for integrated real and virtual game play for multiple remotely-controlled aircraft
First Claim
1. A gaming system integrating three-dimensional real-world game play and virtual game play, the system comprising:
- at least two remotely-controlled aircraft and at least two controllers, each aircraft uniquely paired with and controlled by a corresponding one of the at least two controllers via a radio-frequency (RF) communication protocol implemented between the corresponding controller and the remote-control craft that transmits at least craft control communications between a particular pair of a controller and a remotely-controlled aircraft based on a pair identification information contained in the RF communication protocol, the RF communication protocol further including communication of sensor and positional information;
a game space recognition system including;
at least two fiducial elements placed relative to one another to define a three-dimensional game space, anda locating engine configured to utilize the at least two fiducial elements and sensor and positional information received via the RF communication protocol to determine a relative position and orientation of each of the at least two remotely-controlled aircraft within a locally-defined coordinate frame of reference associated with the game space;
at least one mobile computing device configured to execute a gaming application wherein the relative position of each of the at least two remotely-controlled aircraft is utilized by the gaming application to determine game play associated with an integrated real and virtual game played among at least two remotely-controlled aircraft within the three-dimensional game space in accordance with a set of rules and parameters for the integrated real and virtual game, wherein the integrated real and virtual game defines at least one zone selected from the group consisting of;
a health zone that, when a first one of the at least two remotely-controlled aircraft is located within the health zone, provides a relative advantage over a second one of the at least two remotely-controlled aircraft that is not located within the health zone, anda hiding zone of virtual mountains that, when a first one of the at least two remotely-controlled aircraft is located within the hiding zone, protects the first aircraft from shots fired by a virtual cannon.
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Accused Products
Abstract
Gaming systems and methods facilitate integrated real and virtual game play among multiple remote control objects, including multiple remotely-controlled aircraft, within a locally-defined, three-dimensional game space using gaming “apps” (i.e., applications) running on one or more mobile devices, such as tablets or smartphones, and/or a central game controller. The systems and methods permit game play among multiple remotely-controlled aircraft within the game space. Game play may be controlled and/or displayed by a gaming app running on one or more mobile devices and/or a central game controller that keeps track of multiple craft locations and orientations with reference to a locally-defined coordinate frame of reference associated with the game space. The gaming app running on one or more mobile devices and/or central game controller also determine game play among the various craft and objects within the game space in accordance with the rules and parameters for the game being played.
181 Citations
18 Claims
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1. A gaming system integrating three-dimensional real-world game play and virtual game play, the system comprising:
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at least two remotely-controlled aircraft and at least two controllers, each aircraft uniquely paired with and controlled by a corresponding one of the at least two controllers via a radio-frequency (RF) communication protocol implemented between the corresponding controller and the remote-control craft that transmits at least craft control communications between a particular pair of a controller and a remotely-controlled aircraft based on a pair identification information contained in the RF communication protocol, the RF communication protocol further including communication of sensor and positional information; a game space recognition system including; at least two fiducial elements placed relative to one another to define a three-dimensional game space, and a locating engine configured to utilize the at least two fiducial elements and sensor and positional information received via the RF communication protocol to determine a relative position and orientation of each of the at least two remotely-controlled aircraft within a locally-defined coordinate frame of reference associated with the game space; at least one mobile computing device configured to execute a gaming application wherein the relative position of each of the at least two remotely-controlled aircraft is utilized by the gaming application to determine game play associated with an integrated real and virtual game played among at least two remotely-controlled aircraft within the three-dimensional game space in accordance with a set of rules and parameters for the integrated real and virtual game, wherein the integrated real and virtual game defines at least one zone selected from the group consisting of; a health zone that, when a first one of the at least two remotely-controlled aircraft is located within the health zone, provides a relative advantage over a second one of the at least two remotely-controlled aircraft that is not located within the health zone, and a hiding zone of virtual mountains that, when a first one of the at least two remotely-controlled aircraft is located within the hiding zone, protects the first aircraft from shots fired by a virtual cannon. - View Dependent Claims (2, 3, 4, 5)
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6. A gaming system integrating three-dimensional real-world game play and virtual game play, the system comprising:
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at least two remotely-controlled aircraft and at least two controllers, each aircraft uniquely paired with and controlled by a corresponding one of the at least two controllers via a radio-frequency (RF) communication protocol implemented between the corresponding controller and the remote-control craft that transmits at least craft control communications between a particular pair of a controller and a remotely-controlled aircraft based on a pair identification information contained in the RF communication protocol, the RF communication protocol further including communication of sensor and positional information; a game space recognition system including; at least two fiducial elements placed relative to one another to define a three-dimensional game space, and a locating engine configured to utilize the at least two fiducial elements and sensor and positional information received via the RF communication protocol to determine a relative position and orientation of each of the at least two remotely-controlled aircraft within a locally-defined coordinate frame of reference associated with the game space; at least one mobile computing device configured to execute a gaming application wherein the relative position of each of the at least two remotely-controlled aircraft is utilized by the gaming application to determine game play associated with an integrated real and virtual game played among at least two remotely-controlled aircraft within the three-dimensional game space in accordance with a set of rules and parameters for the integrated real and virtual game; and a mapping engine, wherein the game space recognition system further includes at least one image-acquisition device selected from the group consisting of; a camera on at least one of the at least two remotely-controlled aircraft, an ultrasonic range finder altimeter and a camera on at least one of the at least two remotely-controlled aircraft, and a 180-degree field-of-view camera on each of the at least two fiducial elements, wherein the image-acquisition device is operable to obtain at least one image of the at least two fiducial elements, and wherein the mapping engine is configured to determine unique identifiers of the at least two fiducial elements in order to prepare a relative map of positions of the at least two fiducial elements. - View Dependent Claims (7, 8)
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9. A gaming system integrating three-dimensional real-world game play and virtual game play, the system comprising:
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at least two remotely-controlled aircraft and at least two controllers, each aircraft uniquely paired with and controlled by a corresponding one of the at least two controllers via a radio-frequency (RF) communication protocol implemented between the corresponding controller and the remote-control craft that transmits at least craft control communications between a particular pair of a controller and a remotely-controlled aircraft based on a pair identification information contained in the RF communication protocol, the RF communication protocol further including communication of sensor and positional information; a game space recognition system including; at least two fiducial elements placed relative to one another to define a three-dimensional game space, and a locating engine configured to utilize the at least two fiducial elements and sensor and positional information received via the RF communication protocol to determine a relative position and orientation of each of the at least two remotely-controlled aircraft within a locally-defined coordinate frame of reference associated with the game space; and at least one mobile computing device configured to execute a gaming application wherein the relative position of each of the at least two remotely-controlled aircraft is utilized by the gaming application to determine game play associated with an integrated real and virtual game played among at least two remotely-controlled aircraft within the three-dimensional game space in accordance with a set of rules and parameters for the integrated real and virtual game, wherein the at least two fiducial elements include a plurality of encoded strings of passive fiducial elements placed to crisscross between corners of the game space.
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10. A method of integrating three-dimensional real-world game play and virtual game play, the method comprising:
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providing at least one mobile computing device, at least two remotely-controlled aircraft and at least two controllers; uniquely pairing each aircraft with a corresponding one of the at least two controllers via a radio-frequency (RF) communication protocol implemented between the corresponding controller and the remote-control craft; transmitting at least craft-control communications between a particular pair that includes one of the at least two controllers and a corresponding one of the at least two remotely-controlled aircraft based on pair-identification information contained in the RF communication protocol, the RF communication protocol further including communication of sensor and positional information; defining a three-dimensional game space using at least two fiducial elements placed relative to one another to define the game space; associating a locally-defined coordinate frame of reference with the three-dimensional game space; utilizing the at least two fiducial elements and sensor and positional information received via the RF communication protocol to determine a relative position and orientation of each of the at least two remotely-controlled aircraft within the locally-defined coordinate frame of reference associated with the three-dimensional game space; executing a gaming application on the at least one mobile computing device, wherein the relative positions and orientations of each of the at least two remotely-controlled aircraft are utilized by the gaming application to determine game play associated with an integrated real and virtual game played among at least two remotely-controlled aircraft within the three-dimensional game space in accordance with a set of rules and parameters for the integrated real and virtual game play; and defining at least one zone selected from the group consisting of; a hiding zone of virtual mountains that, when a first one of the at least two remotely-controlled aircraft is located within the hiding zone, protects the first aircraft from shots fired by a virtual cannon, and a health zone that, when a first one of the at least two remotely-controlled aircraft is located within the health zone, provides a relative advantage over a second one of the at least two remotely-controlled aircraft that is not located within the health zone. - View Dependent Claims (11, 12)
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13. A method of integrating three-dimensional real-world game play and virtual game play, the method comprising:
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providing at least one mobile computing device, at least two remotely-controlled aircraft and at least two controllers; uniquely pairing each aircraft with a corresponding one of the at least two controllers via a radio-frequency (RF) communication protocol implemented between the corresponding controller and the remote-control craft; transmitting at least craft-control communications between a particular pair that includes one of the at least two controllers and a corresponding one of the at least two remotely-controlled aircraft based on pair-identification information contained in the RF communication protocol, the RF communication protocol further including communication of sensor and positional information; defining a three-dimensional game space using at least two fiducial elements placed relative to one another to define the game space; associating a locally-defined coordinate frame of reference with the three-dimensional game space; utilizing the at least two fiducial elements and sensor and positional information received via the RF communication protocol to determine a relative position and orientation of each of the at least two remotely-controlled aircraft within the locally-defined coordinate frame of reference associated with the three-dimensional game space; executing a gaming application on the at least one mobile computing device, wherein the relative positions and orientations of each of the at least two remotely-controlled aircraft are utilized by the gaming application to determine game play associated with an integrated real and virtual game played among at least two remotely-controlled aircraft within the three-dimensional game space in accordance with a set of rules and parameters for the integrated real and virtual game play; obtaining images selected from the group consisting of; images from each of the at least two remotely-controlled aircraft, and images from each of the at least two fiducial elements; and using the images to create a map of the game space. - View Dependent Claims (14, 15, 16, 17)
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18. A method of integrating three-dimensional real-world game play and virtual game play, the method comprising:
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providing at least one mobile computing device, at least two remotely-controlled aircraft and at least two controllers; uniquely pairing each aircraft with a corresponding one of the at least two controllers via a radio-frequency (RF) communication protocol implemented between the corresponding controller and the remote-control craft; transmitting at least craft-control communications between a particular pair that includes one of the at least two controllers and a corresponding one of the at least two remotely-controlled aircraft based on pair-identification information contained in the RF communication protocol, the RF communication protocol further including communication of sensor and positional information; defining a three-dimensional game space using at least two fiducial elements placed relative to one another to define the game space; associating a locally-defined coordinate frame of reference with the three-dimensional game space; utilizing the at least two fiducial elements and sensor and positional information received via the RF communication protocol to determine a relative position and orientation of each of the at least two remotely-controlled aircraft within the locally-defined coordinate frame of reference associated with the three-dimensional game space; executing a gaming application on the at least one mobile computing device, wherein the relative positions and orientations of each of the at least two remotely-controlled aircraft are utilized by the gaming application to determine game play associated with an integrated real and virtual game played among at least two remotely-controlled aircraft within the three-dimensional game space in accordance with a set of rules and parameters for the integrated real and virtual game play; and obtaining magnetic and gravitational vectors from each respective one of the at least two remotely-controlled aircraft to provide an absolute reference frame to estimate a three-dimensional orientation of the respective aircraft.
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Specification