Video game with replaceable tiles having selectable physics
First Claim
1. A computer device having:
- a user interface configured to display user actuatable game elements, each user actuatable game element displayed on a respective tile, and to detect user input when a user engages with at least one of said user actuatable game elements;
a processor configured to receive a detected user input and on detecting a match game condition of at least three user actuatable game elements to control the user interface to remove the at least three game elements from their respective locations on the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement user actuatable game element has a graphical representation governed by the tile on which the user actuatable game element is displayed, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and
(ii) the speed at which it moves to replenish the vacancy, wherein the processor is configured to alter the physics for a subset of the tiles based on the user input of a user engaging with the user actuatable game elements at the user interface.
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Abstract
A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
88 Citations
20 Claims
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1. A computer device having:
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a user interface configured to display user actuatable game elements, each user actuatable game element displayed on a respective tile, and to detect user input when a user engages with at least one of said user actuatable game elements; a processor configured to receive a detected user input and on detecting a match game condition of at least three user actuatable game elements to control the user interface to remove the at least three game elements from their respective locations on the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement user actuatable game element has a graphical representation governed by the tile on which the user actuatable game element is displayed, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and
(ii) the speed at which it moves to replenish the vacancy, wherein the processor is configured to alter the physics for a subset of the tiles based on the user input of a user engaging with the user actuatable game elements at the user interface. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A computer implemented method of controlling a user interface responsive to user engagement with displayed user actuatable game elements on the interface, the method comprising the following steps implemented by a processor of a computer device;
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receiving user inputs of a user engaging with at least one of the user actuatable game elements, each user actuatable game element displayed on a respective tile; altering a physics for a subset of the tiles based on the user inputs of a user engaging with the user actuatable game elements; detecting a match game condition of at least three user actuatable game elements responsive to user input; removing the at least three game elements from their respective locations on the display; generating replacement game elements to be displayed at the respective locations, each game element associated with a tile having its selected tile physics; and controlling a graphical representation on the user interface of replacing the game element based on the altered tile physics, wherein the tile physics controls at least one of (i) the direction in which it moves to replenish the vacancy left by the removed game elements; and
(ii) the speed at which it moves to replenish the vacancy. - View Dependent Claims (15, 16, 17)
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18. A computer device having:
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a user interface configured to display user actuatable game elements, each user actuatable game element displayed on a respective tile, and to detect user input when a user engages with a game element; a processor configured to receive a detected user input which swaps adjacent game elements to create a match game condition in which at least three adjacent game elements are of the same type and to control the user interface to remove the at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and
(ii) the speed at which it moves to replenish the vacancy, wherein a first subset of the tiles has a first physics wherein the first physics controls at least one of the direction to be a first direction and a speed to be a first speed, anda second subset of the tiles has a second different physics which controls at least one of the direction to be a second direction, different from the first direction and a second speed, different from the first speed. - View Dependent Claims (19, 20)
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Specification