Video game processing program, video game processing system and video game processing method
First Claim
1. A non-transitory computer-readable medium including a video game processing program product for causing each of a plurality of user terminals to realize functions to control progress of a video game in response to an operation of a corresponding user of a plurality of users, the plurality of users respectively operating a plurality of user characters by using the plurality of user terminals,wherein the functions include:
- an updating function configured to update a position of a character on a virtual space based on a moving operation by each of the plurality of users, each of the plurality of users being capable of operating a corresponding character via a corresponding user terminal;
a first displaying function configured to display a normal game screen corresponding to each of the plurality of users based on an update result by the updating function;
a second displaying function configured to display a photographing game screen based on a photographing operation, a photographing subject carrying out a photographing action on the photographing game screen when the photographing operation is carried out, the photographing subject being different from a character operated by each of the plurality of users that carries out the photographing operation and satisfying a predetermined condition; and
a storing function configured to store at least a part of the photographing game screen in a predetermined storage region based on a storing operation.
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Accused Products
Abstract
A video game processing program product causes a user terminal to realize functions to control progress of a video game in response to an operation of a user. The functions include: an updating function configured to update a position of a character on a virtual space on the basis of a moving operation by a user; a first displaying function configured to display a normal screen corresponding to the user on the basis of an update result; a second displaying function configured to display a photographing screen, on which an object other than a user character carries out a photographing action when the photographing operation is carried out, on the basis of a photographing operation; and a storing function configured to store at least a part of the photographing screen in a predetermined storage region on the basis of a storing operation.
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Citations
15 Claims
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1. A non-transitory computer-readable medium including a video game processing program product for causing each of a plurality of user terminals to realize functions to control progress of a video game in response to an operation of a corresponding user of a plurality of users, the plurality of users respectively operating a plurality of user characters by using the plurality of user terminals,
wherein the functions include: -
an updating function configured to update a position of a character on a virtual space based on a moving operation by each of the plurality of users, each of the plurality of users being capable of operating a corresponding character via a corresponding user terminal; a first displaying function configured to display a normal game screen corresponding to each of the plurality of users based on an update result by the updating function; a second displaying function configured to display a photographing game screen based on a photographing operation, a photographing subject carrying out a photographing action on the photographing game screen when the photographing operation is carried out, the photographing subject being different from a character operated by each of the plurality of users that carries out the photographing operation and satisfying a predetermined condition; and a storing function configured to store at least a part of the photographing game screen in a predetermined storage region based on a storing operation. - View Dependent Claims (2, 3, 4, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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5. A video game processing system configured to control progress of a video game in response to an operation of a user, the video game processing system comprising:
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a communication network; a server; and a plurality of user terminals respectively operated by a plurality of users, wherein the server updates a position of a character on a virtual space based on a moving operation by each of the plurality of users, each of the plurality of users being capable of operating a corresponding character via a corresponding user terminal, the moving operation being received by the server via the communication network, the server causes each of the user terminals to display a normal game screen corresponding to each of the plurality of users based on an update result by the server, the server causes each of the user terminals to display a photographing game screen based on a photographing operation, a photographing subject carrying out a photographing action on the photographing game screen when the photographing operation is carried out, the photographing subject being different from a character operated by each of the plurality of users that carries out the photographing operation and satisfying a predetermined condition, and the server stores at least a part of the photographing game screen in a predetermined storage region based on a storing operation received by the server via the communication network.
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6. A video game processing method of controlling progress of a video game in response to an operation of a user, the video game processing method comprising:
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updating, by a server, a position of a character on a virtual space based on a moving operation by each of a plurality of users, each of the plurality of users being capable of operating a corresponding character via a corresponding user terminal; causing, by the server, each of user terminals operated by the plurality of the users to display a normal game screen corresponding to each of the plurality of users based on an update result by the updating; causing, by the server, each of the user terminals to display a photographing game screen based on a photographing operation, a photographing subject carrying out a photographing action on the photographing game screen when the photographing operation is carried out, the photographing subject being different from a character operated by each of the plurality of users that carries out the photographing operation and satisfying a predetermined condition; and storing, by the server, at least a part of the photographing game screen in a predetermined storage region based on a storing operation.
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Specification