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Virtual reality simulation of a live-action sequence

  • US 10,265,627 B2
  • Filed: 06/22/2018
  • Issued: 04/23/2019
  • Est. Priority Date: 06/22/2017
  • Status: Active Grant
First Claim
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1. A virtual reality simulation method, the method comprising:

  • generating a virtual reality environment including a virtual player in a setting;

    receiving projectile data indicative of movement of a projectile launched by a player in a live-action sequence;

    based on the projectile data, identifying a release point of the projectile by the player in the live-action sequence;

    determining a motion of the virtual player in the virtual reality environment based on the projectile data and the release point;

    on a display of the virtual reality environment viewable by a user, displaying the virtual player moving according to the motion and a graphical representation of the projectile moving according to a temporal series of locations of the projectile; and

    altering a path of the graphical representation of the projectile in the virtual reality environment from a trajectory included in the projectile data based on one or more parameters that differ between the live-action sequence and the setting of the virtual reality environment, the one or more parameters including at least one of a playing surface, weather, a lighting condition, a physical attribute of the user, and a physical attribute of the virtual player.

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