Accessory for virtual reality simulation
First Claim
1. An accessory for use in a virtual reality game, the accessory comprising:
- a housing shaped as a bat having a handle at a first end thereof and a body extending from the handle, the bat including a second end disposed away from the handle, a first surface bounded by a top edge and a bottom edge, and a second surface disposed opposite the first surface, wherein the first surface includes a face structurally configured to contact a projectile;
a tracking device operable to track a position of the housing, and to communicate the position to a virtual reality environment in substantially real time;
a plurality of solenoids disposed within the housing; and
a controller in communication with the plurality of solenoids, the controller configured to receive information related to location-specific contact between virtual representations of the accessory and a ball within a virtual reality environment and to selectively actuate one or more of the plurality of solenoids to exert, on the handle, force based on the location-specific contact,wherein one or more solenoids of the plurality of solenoids are disposed adjacent to the second end of the bat and are configured to actuate during a first simulated contact scenario of the ball striking a tip of the bat defined by a distal end of the face disposed substantially adjacent to the second end of the bat, one or more solenoids of the plurality of solenoids are disposed adjacent to the first end of the bat and are configured to actuate during a second simulated contact scenario of the ball striking a base of the bat defined by a proximal end of the face disposed substantially adjacent to the handle, one or more solenoids of the plurality of solenoids are disposed adjacent to the top edge of the bat and are configured to actuate during a third simulated contact scenario of the ball striking an upper contact area on or adjacent to the top edge of the bat, and one or more solenoids of the plurality of solenoids are disposed adjacent to the bottom edge of the bat and are configured to actuate during a fourth simulated contact scenario of the ball striking a lower contact area on or adjacent to the bottom edge of the bat.
2 Assignments
0 Petitions
Accused Products
Abstract
The present disclosure generally relates to virtual reality simulation, and more specifically, in some implementations, to devices, systems, and methods for use in a virtual reality sports simulation. A system for virtual reality simulation may include an accessory (e.g., one or more of a bat, a glove, or a helmet) for interacting with a virtual reality environment. The accessory may provide the user with haptic feedback that emulates sensations that the user would experience when playing a live-action sport to provide the user with a more meaningful and realistic experience when playing a virtual reality game. Further, virtual reality simulations disclosed herein may include incorporating data from a live-action event (e.g., a live-action sporting event) into a virtual reality environment to provide a user with a realistic experience.
99 Citations
20 Claims
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1. An accessory for use in a virtual reality game, the accessory comprising:
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a housing shaped as a bat having a handle at a first end thereof and a body extending from the handle, the bat including a second end disposed away from the handle, a first surface bounded by a top edge and a bottom edge, and a second surface disposed opposite the first surface, wherein the first surface includes a face structurally configured to contact a projectile; a tracking device operable to track a position of the housing, and to communicate the position to a virtual reality environment in substantially real time; a plurality of solenoids disposed within the housing; and a controller in communication with the plurality of solenoids, the controller configured to receive information related to location-specific contact between virtual representations of the accessory and a ball within a virtual reality environment and to selectively actuate one or more of the plurality of solenoids to exert, on the handle, force based on the location-specific contact, wherein one or more solenoids of the plurality of solenoids are disposed adjacent to the second end of the bat and are configured to actuate during a first simulated contact scenario of the ball striking a tip of the bat defined by a distal end of the face disposed substantially adjacent to the second end of the bat, one or more solenoids of the plurality of solenoids are disposed adjacent to the first end of the bat and are configured to actuate during a second simulated contact scenario of the ball striking a base of the bat defined by a proximal end of the face disposed substantially adjacent to the handle, one or more solenoids of the plurality of solenoids are disposed adjacent to the top edge of the bat and are configured to actuate during a third simulated contact scenario of the ball striking an upper contact area on or adjacent to the top edge of the bat, and one or more solenoids of the plurality of solenoids are disposed adjacent to the bottom edge of the bat and are configured to actuate during a fourth simulated contact scenario of the ball striking a lower contact area on or adjacent to the bottom edge of the bat. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19)
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20. An accessory for use in a virtual reality game, the accessory comprising:
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a housing shaped as a bat having a handle at a first end thereof and a body extending from the handle, the bat including a second end disposed away from the handle, a first surface bounded by a top edge and a bottom edge, and a second surface disposed opposite the first surface, wherein the first surface includes a face structurally configured to contact a projectile; a tracking device operable to track a position of the housing, and to communicate the position to a virtual reality environment in substantially real time; and a plurality of solenoids disposed within the housing and a controller in communication with the plurality of solenoids, the controller configured to receive information related to location-specific contact between virtual representations of the accessory and a ball within a virtual reality environment and to selectively actuate one or more of the plurality of solenoids to exert, on the handle, force based on the location-specific contact, the plurality of solenoids including; a first one or more solenoids disposed adjacent to the second end of the bat and configured to actuate during a first simulated contact scenario of a ball striking a tip of the bat defined by a distal end of the face disposed substantially adjacent to the second end of the bat; a second one or more solenoids disposed adjacent to the first end of the bat and configured to actuate during a second simulated contact scenario of the ball striking a base of the bat defined by a proximal end of the face disposed substantially adjacent to the handle; a third one or more solenoids disposed adjacent to the top edge of the bat and configured to actuate during a third simulated contact scenario of the ball striking an upper contact area on or adjacent to the top edge of the bat; and a fourth one or more solenoids disposed adjacent to the bottom edge of the bat and configured to actuate during a fourth simulated contact scenario of the ball striking a lower contact area on or adjacent to the bottom edge of the bat.
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Specification