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Techniques to visualize and gamify risk management services

  • US 10,282,786 B1
  • Filed: 03/19/2015
  • Issued: 05/07/2019
  • Est. Priority Date: 05/29/2014
  • Status: Active Grant
First Claim
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1. A method for providing a Graphical User Interface (GUI) for gamifying risk management services the method comprising:

  • associating, by a processor, a financial status of a user with a defensible position display element in a gameplay scenario and generating the defensible position display element on the GUI wherein the visual size of the defensible position display element is proportional to the financial status of the user;

    receiving, by the processor, risk management data regarding at least one risk management service secured by the user;

    associating, by the processor the risk management service with at least one defensive display element in the gameplay scenario and generating the at least one defensive display element on the GUI wherein the visual size of the at least one defensive display element is proportional to a risk mitigation value; and

    displaying, by the processor, the defensible position display element and each defensive display element on the GUI for visualizing the defensible position display element protected by each defensive display element in the gameplay scenario wherein the financial status of the user is an initial financial status, wherein the risk management service is an initial risk management service; and

    evaluating, by the processor, at least one financial impact scenario using a Monte Carlo simulation engine against the initial risk management service and the initial financial status in the gameplay scenario to yield a resultant risk management service and a resultant financial status, respectively;

    modifying, by the processor, each defensive display element by the resultant risk management service to yield at least one modified defensive display element in the gameplay scenario as shown on the GUI;

    modifying, by the processor, the defensible position display element by the resultant financial status to display on the GUI a modified defensible position display element in the gameplay scenario;

    displaying, by the processor, each modified defensive display element and the modified defensible position display element on the GUI and causing the display to visualize each modified defensive display element and the defensible position display element, respectively, in the gameplay scenario; and

    executing, by the processor, at least one financial impact scenario in the gameplay scenario including;

    determining and providing modifications to at least one of the defensible position display element and the defensive display element responsive to the financial impact scenario wherein the modifications include actions that mitigate the financial impact scenario; and

    modify the display and visualize an attack on the at least the one of the defensible position display element and the defensive display element and visualize the modifications to the at least one of the defensible position display element and the defensive display element responsive to the attack and displaying mitigation of the financial impact scenario; and

    executing, by the processor, at least one asset purchase scenario by the user in the gameplay scenario including;

    determining and providing modifications to at least one of the defensible position display element and the defensive display element displayed on the GUI resulting from the at least one asset purchase; and

    determining and providing indication on the GUI a financial impact to the user resulting from the at least one asset purchase.

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