Modular accessory for video gaming
First Claim
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1. A system for playing a video game, comprising:
- a modular game accessory comprising;
a base unit including a plurality of slots for attaching add-on modules;
a plurality of add-on modules, each add-on module attachable to the base unit in a tree topology, wherein each of the plurality of add-on modules attached to the base unit is electrically coupled to the base unit to provide power to the add-on module and communication with the base unit;
a mount for mounting the modular game accessory to a video game controller, wherein the video game controller includes motion controls;
one or more computer-readable media storing computer-executable instructions that, when executed, allow a player to control an in-game avatar in the video game by physically manipulating modular game accessory such that a motion of the in-game avatar reflect a motion of the modular game accessory and controller,wherein the motion of the modular game accessory is transferred to the video game controller via the mount,wherein the transferred motion of the modular game accessory is detected by the motion controls of the video game controller,wherein the motion of the modular game accessory detected by the motion controls of the video game controller are communicated a video game console by the video game controller,wherein an appearance and one or more capabilities of the in-game avatar are determined by the modular game accessory connected to the video game controller while playing the video game,wherein each of the plurality of the add-on modules connected to the base unit affects at least one capability of the in-game avatar.
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Abstract
Systems and method for using a modular game accessory to play a video game. A smart toy is presented that can be reconfigured by the player on the fly while playing the video game by adding and removing modules. When the smart toy is reconfigured, the capabilities of the player'"'"'s in-game avatar are modified accordingly. In this way, the smart toy exists as a hybrid of a physical toy and video game avatar. Modules for modifying the smart toy can represent components and crew of the vehicle represented by the smart toy, and different modules can offer different capabilities to the in-game avatar.
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Citations
19 Claims
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1. A system for playing a video game, comprising:
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a modular game accessory comprising; a base unit including a plurality of slots for attaching add-on modules; a plurality of add-on modules, each add-on module attachable to the base unit in a tree topology, wherein each of the plurality of add-on modules attached to the base unit is electrically coupled to the base unit to provide power to the add-on module and communication with the base unit; a mount for mounting the modular game accessory to a video game controller, wherein the video game controller includes motion controls; one or more computer-readable media storing computer-executable instructions that, when executed, allow a player to control an in-game avatar in the video game by physically manipulating modular game accessory such that a motion of the in-game avatar reflect a motion of the modular game accessory and controller, wherein the motion of the modular game accessory is transferred to the video game controller via the mount, wherein the transferred motion of the modular game accessory is detected by the motion controls of the video game controller, wherein the motion of the modular game accessory detected by the motion controls of the video game controller are communicated a video game console by the video game controller, wherein an appearance and one or more capabilities of the in-game avatar are determined by the modular game accessory connected to the video game controller while playing the video game, wherein each of the plurality of the add-on modules connected to the base unit affects at least one capability of the in-game avatar. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of using a modular game accessory to play a video game, comprising the steps of:
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receiving an indication that the modular game accessory comprising a base unit and a plurality of add-on-modules connected in a tree topology has been mounted on a video game controller, wherein the video came controller includes motion controls, wherein each of the plurality of add-on modules attached to the base unit is electrically coupled to the base unit to provide power to the add-on module and communication with the base unit; identifying the base unit of the modular game accessory; creating an in-game avatar in the video game corresponding to the identified base unit; identifying an add-on module of the plurality of add-on-modules attached to the base unit; modifying at least one characteristic of the in-game avatar based on the identified add-on module; receiving motion data from the video game controller indicating that a player has physically manipulated the modular game accessory, thereby also physically manipulating the video game controller on which the modular video game accessory is mounted and the motion controls thereof; processing the motion data as a command input from the motion controls of the video game controller; and manipulating the in-game avatar based on the received command input, such that one or more motions of the in-game avatar reflect one or more motions of the modular game accessory and controller. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A system for playing a video game, comprising:
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a modular game accessory comprising; a base unit including a plurality of slots for attaching add-on modules; a plurality of add-on modules, each add-on module attachable to the base unit in a tree topology, wherein each of the plurality of add-on modules attached to the base unit is electrically coupled to the base unit to provide power to the add-on module and communication with the base unit; a mount for mounting the modular game accessory to a video game controller, wherein the video game controller includes motion controls; one or more computer-readable media storing computer-executable instructions that, when executed, perform a method of using the modular game accessory to play the video game, comprising the steps of; receiving an indication that the modular game accessory has been mounted on the video game controller; identifying the base unit of the modular game accessory; creating an in-game avatar in the video game corresponding to the identified base unit; identifying an add-on module of the plurality of add-on modules that is attached to the base unit; modifying at least one characteristic of the in-game avatar based on the identified add-on module; receiving motion data from the video game controller indicating that a player has physically manipulated the modular game accessory, thereby also physically manipulating the video game controller on which the modular video game accessory is mounted and the motion controls thereof; processing the motion data as a command input from the motion controls of the video game controller; and manipulating the in-game avatar based on the received command input, such that one or more motions of the in-game avatar reflect one or more motions of the modular game accessory and controller. - View Dependent Claims (17, 18, 19)
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Specification