Gameplay ride vehicle systems and methods
First Claim
Patent Images
1. A ride system for an amusement park, comprising:
- a ride vehicle configured to accommodate a rider and configured to travel along a ride path;
a head mounted display configured to be worn by the rider; and
a control system configured to;
display a virtual driving instruction to the rider via the head mounted display;
receive a signal from a steering user input device associated with the rider;
determine that the signal received from the steering user input device corresponds to the virtual driving instruction; and
trigger a movement of the ride vehicle in response to determining that the signal corresponds to the virtual driving instruction.
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Abstract
A ride system for an amusement park includes a ride vehicle configured to accommodate a rider and configured to travel along a ride path, a head mounted display configured to be worn by the rider, and a control system. The control system is configured to display a virtual instruction to the rider via the head mounted display, receive a signal from a user input device associated with the rider, determine that the signal received from the user input device corresponds to the virtual instruction, and trigger a movement of the ride vehicle in response to determining that the signal corresponds to the virtual instruction.
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Citations
20 Claims
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1. A ride system for an amusement park, comprising:
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a ride vehicle configured to accommodate a rider and configured to travel along a ride path; a head mounted display configured to be worn by the rider; and a control system configured to; display a virtual driving instruction to the rider via the head mounted display; receive a signal from a steering user input device associated with the rider; determine that the signal received from the steering user input device corresponds to the virtual driving instruction; and trigger a movement of the ride vehicle in response to determining that the signal corresponds to the virtual driving instruction. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A method of providing entertainment in an amusement park, comprising:
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generating, via a computer graphics generation system of a control system communicatively coupled to a ride vehicle, a gaming environment, wherein the gaming environment comprises a plurality of augmented reality (AR) objects, wherein the ride vehicle is configured carry one or more riders and to travel along a ride path; displaying the gaming environment via one or more head mounted displays associated with each of the one or more riders; receiving, via the control system, a first signal from a steering device configured to be operated by the one or more riders and a second signal from a marking device configured to be operated by the one or more riders; and triggering, via the control system, movement of the ride vehicle based at least in part on the first signal and the second signal. - View Dependent Claims (13, 14, 15, 16, 17)
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18. A ride and game control system integrated with a ride vehicle configured to carry one or more riders along a ride track, the ride and game control system comprising:
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a game controller configured to; receive first input signals from a steering user input device configured to be operated by the one or more riders; receive second input signals from at least one marking user input device configured to be operated by the one or more riders; determine that the received first input signals correspond to a virtual driving instruction; output, in response to determining that the received first input signals correspond to the virtual driving instruction, a first control signal indicative of an instruction to cause a first movement of the ride vehicle; determine that the received second input signals correspond to an interaction with an augmented reality (AR) object; and output, in response to determining that the received second input signals correspond to the interaction with the AR object, a second control signal indicative of an instruction to cause a second movement of the ride vehicle; and a ride controller communicatively coupled to the game controller and configured to receive the first control signal and the second control signal, and configured to control movement of the ride vehicle based at least in part on the first control signal and the second control signal. - View Dependent Claims (19, 20)
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Specification