Continuous gesture recognition for gaming systems
First Claim
1. A method for controlling an electronic gaming machine, the method comprising:
- displaying a game on a screen of a display device of the wagering game apparatus;
receiving, from a sensor device, location data points corresponding to a plurality of locations of an anatomical feature of a player in three-dimensional space as the anatomical feature of the player moves in the three-dimensional space;
analyzing a first group of the location data points to identify a first input command, the first group of location data points comprising sequential location data points;
causing a first action to be taken in the game, the first action being determined based on the first input command; and
analyzing a second group of the location data points to identify a second input command, the second group of location data points comprising sequential location data points;
wherein at least one of the location data points in the first group of the location data points is included in the second group of the location data points.
1 Assignment
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Accused Products
Abstract
A method for controlling a wagering gaming apparatus includes displaying a game on a display screen, receiving, from a sensor device, a plurality of location data points corresponding to a plurality of locations of an anatomical feature of the player in three-dimensional space as the anatomical feature of the player moves in the three-dimensional space, analyzing a first group of the location data points to identify a first input command, the first group of location data points comprising sequential location data points, causing a first action to be taken in the game, the first action being determined based on the first input command, and analyzing a second group of the location data points to identify a second input command, the second group of location data points comprising sequential location data points. The first group of location data points and the second group of location data points at least partially overlap.
12 Citations
20 Claims
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1. A method for controlling an electronic gaming machine, the method comprising:
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displaying a game on a screen of a display device of the wagering game apparatus; receiving, from a sensor device, location data points corresponding to a plurality of locations of an anatomical feature of a player in three-dimensional space as the anatomical feature of the player moves in the three-dimensional space; analyzing a first group of the location data points to identify a first input command, the first group of location data points comprising sequential location data points; causing a first action to be taken in the game, the first action being determined based on the first input command; and analyzing a second group of the location data points to identify a second input command, the second group of location data points comprising sequential location data points; wherein at least one of the location data points in the first group of the location data points is included in the second group of the location data points. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method for controlling an electronic gaming machine, the method comprising:
- displaying a game on a screen of a display device of the wagering game apparatus;
receiving, from a sensor device, location data points corresponding to a plurality of locations of a plurality of anatomical features of a player in three-dimensional space as the anatomical features of the player move in the three-dimensional space; analyzing a first group of the location data points to identify a first input command, the first group of location data points comprising sequential location data points; causing a first action to be taken in response to the first input command; and analyzing a second group of the location data points to identify a second input command, the second group of location data points comprising sequential location data points, wherein at least one of the location data points in the first group of location data points is included in the second group of location data points; and causing a second action to be taken in the game in response to the second input command. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18)
- displaying a game on a screen of a display device of the wagering game apparatus;
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19. A method for controlling an electronic gaming machine, the method comprising:
- displaying a game on a screen of a display device of the wagering game apparatus;
receiving, from a sensor device, location data points corresponding to a plurality of locations of an anatomical feature of a player in three-dimensional space as the anatomical feature of the player moves in the three-dimensional space; analyzing a first group of the location data points to identify a first input command, the first group of location data points comprising sequential location data points; causing a first action to be taken in the game in response to the first input command; and analyzing a second group of the location data points to identify a second input command, the second group of location data points comprising sequential location data points, wherein the first group of location data points and the second group of location data points at least partially overlap; and causing a second action to be taken in the game in response to the second input command. - View Dependent Claims (20)
- displaying a game on a screen of a display device of the wagering game apparatus;
Specification