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Continuous gesture recognition for gaming systems

  • US 10,290,176 B2
  • Filed: 12/22/2017
  • Issued: 05/14/2019
  • Est. Priority Date: 02/14/2014
  • Status: Active Grant
First Claim
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1. A method for controlling an electronic gaming machine, the method comprising:

  • displaying a game on a screen of a display device of the wagering game apparatus;

    receiving, from a sensor device, location data points corresponding to a plurality of locations of an anatomical feature of a player in three-dimensional space as the anatomical feature of the player moves in the three-dimensional space;

    analyzing a first group of the location data points to identify a first input command, the first group of location data points comprising sequential location data points;

    causing a first action to be taken in the game, the first action being determined based on the first input command; and

    analyzing a second group of the location data points to identify a second input command, the second group of location data points comprising sequential location data points;

    wherein at least one of the location data points in the first group of the location data points is included in the second group of the location data points.

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