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Player audio analysis in online gaming environments

  • US 10,293,260 B1
  • Filed: 06/05/2015
  • Issued: 05/21/2019
  • Est. Priority Date: 06/05/2015
  • Status: Active Grant
First Claim
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1. A system, comprising:

  • one or more computing devices to;

    perform an electronic game;

    receive audio input from one or more players of the electronic game;

    analyze the audio input to determine audio analysis information including one or more audio patterns indicative of player emotion;

    map the one or more audio patterns indicative of player emotion to identify corresponding one or more events that happened in the electronic game; and

    cause a visualization of the one or more audio patterns to be displayed to the one or more players, wherein the visualization indicates one or more locations of the one or more events within the electronic game.

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