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Managing game metrics and authorizations

  • US 10,293,262 B2
  • Filed: 12/27/2016
  • Issued: 05/21/2019
  • Est. Priority Date: 03/20/2006
  • Status: Active Grant
First Claim
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1. A method for monitoring a user device in a gaming network, the method comprising:

  • assigning validation responsibilities to a first subset of client devices from a plurality of client devices in the gaming network, wherein the first subset of client devices monitors in-game behaviors of at least one client device participating in a network game in the gaming network not assigned validation responsibilities, wherein the first subset of client devices monitors for pre-defined activity associated with cheating within the network game, and wherein the validation responsibilities are randomly re-assigned from the first subset of client devices to a second subset of client devices from the plurality of client devices in the gaming network at pre-determined intervals of time;

    receiving monitoring information from a current subset of client devices that are assigned the validation responsibilities for monitoring the in-game behaviors of the at least one monitored client device, wherein the received monitoring information from the current subset of client devices indicates that the at least one monitored client device participating in the network game has been detected as having been engaged in the pre-defined activity associated with cheating by at least one client device of the current subset of client devices;

    identifying that the at least one client device of the current subset of client devices has not validated the at least one monitored client device for continued participation in the network game from the received monitoring information; and

    preventing the at least one monitored client device from continuing to engage in the pre-defined activity associated with cheating within the network game by modifying software associated with the network game absent validation from the current subset of client devices.

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