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Hidden area stencil mesh rendering systems and methods

  • US 10,297,077 B1
  • Filed: 02/27/2017
  • Issued: 05/21/2019
  • Est. Priority Date: 03/02/2016
  • Status: Active Grant
First Claim
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1. A graphics processing method, comprising:

  • applying a masking rendering algorithm to a portion of a digital image to mask out one or more peripheral pixels of the digital image, wherein the one or more peripheral pixels are located in an area within a peripheral vision of a user when the user is not looking directly at the one or more peripheral pixels in a head-mounted display system, wherein the masking rendering algorithm comprises a stencil mask that is automatically generated using an inverse of a function used to generate a distortion mesh associated with the head-mounted display system; and

    culling the one or more peripheral pixels from the digital image, wherein subsequent processing of the digital image after applying the masking rendering algorithm excludes the one or more peripheral pixels so as to produce performance gains without detriment to an experience of the user.

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