Method and system for interacting with a virtual environment
First Claim
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1. A system comprising:
- at least one sensing device having at least one sensor configured to sense at least one physiologic or biometric condition of a person;
a game console or virtual reality controller configured to produce a virtual environment, wherein the game console or virtual reality controller is in communication with the at least one sensing device and configured to receive sensor data from the at least one sensing device, whereby the game console or virtual reality controller adjust the virtual environment by determining a reaction of the person to an aspect in the virtual environment as a function of the sensor data and increasing a frequency of the occurrence of the aspects in the virtual environment.
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Abstract
A system for providing a more personalized virtual environment for a user, the system including one or more sensing devices that detect one or more physical, physiological, or biological parameters of the user and transmit the same to a game console or virtual reality controller that produces the virtual environment. The game console or virtual reality controller can analyze the sensor data and adjust one or more aspects of the virtual environment as a function of the sensor data. For example, the difficulty level or scariness level of a game can be decreased if the heart rate of the user exceeds a predetermined threshold.
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Citations
11 Claims
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1. A system comprising:
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at least one sensing device having at least one sensor configured to sense at least one physiologic or biometric condition of a person; a game console or virtual reality controller configured to produce a virtual environment, wherein the game console or virtual reality controller is in communication with the at least one sensing device and configured to receive sensor data from the at least one sensing device, whereby the game console or virtual reality controller adjust the virtual environment by determining a reaction of the person to an aspect in the virtual environment as a function of the sensor data and increasing a frequency of the occurrence of the aspects in the virtual environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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Specification