Online game experience using multiple devices
First Claim
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1. A processor-implemented method to provide a gaming experience, the method comprising:
- identifying, by a processor, a first device and a second device for interaction with a game;
sending, by the processor to the first device, first data, related to the game, for display via a main information window of the first device;
determining, by the processor, a distance between the first device and the second device; and
in response to determining that the distance between the first device and the second device is greater than a specific distance;
customizing, by the processor, second data, related to the game, to include an indication of a proximity error in the second data; and
sending, by the processor to the second device, the customized second data for display via a sub-information window of the second device, wherein the sub-information window of the second device is configured to display data that is distinct from data displayed in the main information window of the first device.
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Abstract
Technologies and implementations for providing an online game experience using multiple devices are generally disclosed including methods and devices for, in some examples, receiving first data from a first device, the received first data being associated with a first interaction with the online game, receiving a request to utilize a second device and responsive to the received request, transmitting second data to the second device, the second data being associated with a second interaction with the online game, the second interaction related to first interaction but being different from the first interaction.
50 Citations
19 Claims
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1. A processor-implemented method to provide a gaming experience, the method comprising:
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identifying, by a processor, a first device and a second device for interaction with a game; sending, by the processor to the first device, first data, related to the game, for display via a main information window of the first device; determining, by the processor, a distance between the first device and the second device; and in response to determining that the distance between the first device and the second device is greater than a specific distance; customizing, by the processor, second data, related to the game, to include an indication of a proximity error in the second data; and sending, by the processor to the second device, the customized second data for display via a sub-information window of the second device, wherein the sub-information window of the second device is configured to display data that is distinct from data displayed in the main information window of the first device. - View Dependent Claims (2, 3, 4, 5)
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6. A processor-implemented method to provide a gaming experience, wherein the processor-implemented method is performed by a game host, the processor-implemented method comprising:
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identifying a first device and a second device for interaction with a game; transmitting first data, related to the game, to the first device, for display via a main information window of the first device; determining a location and an orientation of the second device relative to the first device; and identifying, based on the location and the orientation of the second device relative to the first device, second data related to the game; and transmitting the second data to the second device for display via a sub-information window of the second device, wherein the sub-information window is configured to display data that is distinct from data displayed in the main information window of the first device. - View Dependent Claims (7, 8, 9)
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10. A game system, comprising:
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a first device that includes a main information window; and a second device that includes a sub-information window, wherein; the first device is operable to obtain, from a game host, first data, related to a game, for display via the main information window of the first device, and the second device is operable to obtain, from the game host, second data, related to the game, for display via the sub-information window of the second device, the second data includes proximity error data that is indicative of a distance between the first device and the second device being greater than a specific distance, and the sub-information window is configured to display data that is distinct from data displayed on the main information window of the first device. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A non-transitory computer-readable medium that includes computer executable instructions stored thereon, wherein the computer executable instructions, in response to execution by a processor, cause the processor to perform or control performance of operations that comprise:
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identify a first device and a second device for interaction with a game; end, to the first device, first data, related to the game, for display via a main information window of the first device; determine a distance between the first device and the second distance; and in response to a determination that the distance between the first device and the second device is greater than a specific distance; customize second data, related to the game, to include of an indication of a proximity error in the second data; and end, to the second device, the customized second data for display via a sub-information window of the second device, wherein the sub-information window of the second device is configured to display data that is distinct from data displayed in the main information window of the first device. - View Dependent Claims (17, 18, 19)
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Specification