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Online game experience using multiple devices

  • US 10,300,378 B2
  • Filed: 07/24/2017
  • Issued: 05/28/2019
  • Est. Priority Date: 04/20/2012
  • Status: Active Grant
First Claim
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1. A processor-implemented method to provide a gaming experience, the method comprising:

  • identifying, by a processor, a first device and a second device for interaction with a game;

    sending, by the processor to the first device, first data, related to the game, for display via a main information window of the first device;

    determining, by the processor, a distance between the first device and the second device; and

    in response to determining that the distance between the first device and the second device is greater than a specific distance;

    customizing, by the processor, second data, related to the game, to include an indication of a proximity error in the second data; and

    sending, by the processor to the second device, the customized second data for display via a sub-information window of the second device, wherein the sub-information window of the second device is configured to display data that is distinct from data displayed in the main information window of the first device.

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