Game system, game device, storage medium storing game program, and game process method
First Claim
1. A game system comprising:
- a controller device that includes;
(a1) a first input control manipulable by at least one finger of a user,(a2) a second input control manipulable by at least one finger of the user, and(a3) an inertia sensor for detecting at least one of movement and attitude of the controller device; and
at least one processor comprising hardware configured to;
(b1) control an orientation for an aiming direction for shooting in a virtual game space based on a first signal outputted from the first input control and a second signal outputted from the inertia sensor,(b2) in response to reception of a user input to the second input control, perform a shooting process in the virtual game space in accordance with the controlled orientation for the aiming direction,(b3) generate, based on a virtual camera positioned in the virtual game space, game images of the virtual game space, and(b4) cause the generated game images to be outputted for display.
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Abstract
An example game system includes a controller device, and a game process section for performing a game process based on an operation on the controller device. The controller device includes a plurality of direction input sections, a sensor section for obtaining a physical quantity used for calculating an attitude of the controller device, and a display section for displaying a game image. The game process section first calculates the attitude of the controller device based on the physical quantity obtained by the sensor section. Then, the game process section controls an attitude of a virtual camera in a virtual space based on the attitude of the controller device, and controls a position of the virtual camera based on an input on the direction input section. A game image to be displayed on the display section is generated based on the position and the attitude of the virtual camera.
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Citations
33 Claims
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1. A game system comprising:
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a controller device that includes; (a1) a first input control manipulable by at least one finger of a user, (a2) a second input control manipulable by at least one finger of the user, and (a3) an inertia sensor for detecting at least one of movement and attitude of the controller device; and at least one processor comprising hardware configured to; (b1) control an orientation for an aiming direction for shooting in a virtual game space based on a first signal outputted from the first input control and a second signal outputted from the inertia sensor, (b2) in response to reception of a user input to the second input control, perform a shooting process in the virtual game space in accordance with the controlled orientation for the aiming direction, (b3) generate, based on a virtual camera positioned in the virtual game space, game images of the virtual game space, and (b4) cause the generated game images to be outputted for display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A non-transitory computer readable storage medium storing instructions for use with a game system that includes at least one processor comprising hardware and a controller device, the controller device including (1) a first input control manipulable by at least one finger of a user, (2) a second input control manipulable by at least one finger of the user, and (3) an inertia sensor for detecting at least one of movement and attitude of the controller device, the stored instructions comprising instructions that cause the processing system to:
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control an orientation of an aiming direction for shooting in a virtual game space based on a first signal outputted from the first input control and a second signal outputted from the inertia sensor; in response to reception of a user input to the second input control, perform a shooting process in the virtual game space in accordance with the controlled orientation of the aiming direction; generate, based on a virtual camera positioned in the virtual game space, game images of the virtual game space; and cause the generated game images to be outputted for display.
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29. A computer game method that operates on a game system that includes at least one processor comprising hardware and a controller device, the controller device including (1) a first input control manipulable by at least one finger of a user, (2) a second input control manipulable by at least one finger of the user, and (3) an inertia sensor for detecting at least one of movement and attitude of the controller device, the computer game method comprising:
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controlling an orientation of an aiming direction for shooting in a virtual game space based on a first signal outputted from the first input control and a second signal outputted from the inertia sensor; in response to reception of a user input to the second input control, performing a shooting process in the virtual game space in accordance with the controlled orientation of the aiming direction; generating, based on a virtual camera positioned in the virtual game space, game images of the virtual game space; and causing the generated game images to be outputted for display.
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30. A game system comprising:
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a first input control manipulable by at least one finger of a user; a second input control manipulable by at least one finger of the user; an inertia sensor for detecting at least one of movement and attitude of a controller device that includes the first input control; and at least one hardware processor configured to; generate, based on a virtual camera positioned in a virtual game space, game images of the virtual game space, wherein the generated game images include a targeting marker that indicates a position within the virtual game space, change an aiming direction for shooting in a virtual game space based on a first signal outputted from the first input control and a second signal outputted from the inertia sensor, wherein how the aiming direction is changed correspondingly changes the position(s) within the virtual game space that are indicated by the targeting marker, in response to reception of a user input to the second input control of the controller device, perform a shooting process in the virtual game space based on the aiming direction, and cause the generated game images, which include the targeting marker, to be outputted for display.
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31. A game system comprising:
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a first input control manipulable by at least one finger of a user; a second input control manipulable by at least one finger of the user; an inertia sensor for detecting at least one of movement and attitude of a controller device that includes the first input control; and at least one hardware processor comprising hardware configured to; generate, based on a virtual camera positioned in the virtual game space, game images of the virtual game space, change an attitude of the virtual camera based on a first signal outputted from the first input control and a second signal outputted from the inertia sensor, control an aiming direction for shooting in a virtual game space based on the first signal outputted from the first input control and the second signal outputted from the inertia sensor, in response to reception of a user input to the second input control of the controller device, perform a shooting action in the virtual game space in accordance with the controlled aiming direction, and cause the generated game images to be outputted for display. - View Dependent Claims (32, 33)
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Specification