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System and method of automatically annotating gameplay of a video game based on triggering events

  • US 10,300,390 B2
  • Filed: 04/22/2016
  • Issued: 05/28/2019
  • Est. Priority Date: 04/01/2016
  • Status: Active Grant
First Claim
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1. A computer-implemented method of automatically generating annotation items based on triggering events during gameplay, the method being implemented in a computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:

  • obtaining, by the computer system, at least a portion of a game log for a gameplay session, wherein the game log is generated by a game engine;

    identifying, by a gameplay annotator associated with the computer system, a triggering event based on the game log;

    obtaining, by the gameplay annotator, an annotation rule associated with the triggering event;

    generating, by the gameplay annotator, an annotation item based on the annotation rule, said annotation item comprising data distinct from video of a gameplay session and adapted to be visually displayed and/or audibly played with the video of the gameplay session; and

    causing, by the gameplay annotator, the annotation item to be visually and/or audibly provided in association with video of the gameplay session.

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