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Systems and methods for filtering communication within a location-based game

  • US 10,300,395 B1
  • Filed: 12/28/2015
  • Issued: 05/28/2019
  • Est. Priority Date: 07/31/2012
  • Status: Active Grant
First Claim
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1. A computer-implemented method for filtering communication messages for a location-based game, the method comprising:

  • identifying, by a computer system, a plurality of communication messages associated with a location based-game comprising a virtual world that parallels at least a portion of a real world, wherein movements of a player in the real world are paralleled in the virtual world;

    selecting, by the computer system from the plurality of communication messages, a subset of communication messages based on a distance between a real-world location of the player and real-world locations of additional players associated with the communication messages, wherein selecting the subset of communication messages comprises;

    determining the real-world location of the player; and

    selecting, from the plurality of communication messages, communication messages related to additional players located within a threshold distance of the real-world location of the player; and

    transmitting, by the computer system, the subset of messages to a client device associated with the player, the subset of messages displayed to the player via an interface of the location based-game.

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