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On-demand rich media content distribution responsive to on-line gamer position and status

  • US 10,307,680 B1
  • Filed: 09/28/2005
  • Issued: 06/04/2019
  • Est. Priority Date: 11/08/2004
  • Status: Active Grant
First Claim
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1. A game system, comprising:

  • a. a content server with rich media content connected to a network, wherein the rich media content includes rich media clips;

    b. a gaming console executing a game connected to the network, wherein the gaming console comprises;

    i. a receiver to receive the rich media content; and

    ii. a game executer to execute the game;

    c. a compositor to modify the rich media content and composite graphics or audio generated by the game with the modified rich media content; and

    d. a cache to store the rich media content in anticipation of a player'"'"'s next possible action;

    wherein the gaming console queries the content server for rich media content by sending a request including a player'"'"'s in-game characteristics generated based on gameplay, wherein the in-game characteristics comprise a player'"'"'s in-game position and a player'"'"'s in-game attribute, wherein the content server includes computer instructions to evaluate the request to identify, during game play, a plurality of rich media clips stored on the content server based on the player'"'"'s in-game characteristics, wherein the content server selects a first version of a rich media clip having a first resolution from the identified plurality of the rich media clips based on the first resolution corresponding to a distance between the player'"'"'s in-game position and an in-game object, and to stream the first version of the rich media clip to the gaming console.

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