On-demand rich media content distribution responsive to on-line gamer position and status
First Claim
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1. A game system, comprising:
- a. a content server with rich media content connected to a network, wherein the rich media content includes rich media clips;
b. a gaming console executing a game connected to the network, wherein the gaming console comprises;
i. a receiver to receive the rich media content; and
ii. a game executer to execute the game;
c. a compositor to modify the rich media content and composite graphics or audio generated by the game with the modified rich media content; and
d. a cache to store the rich media content in anticipation of a player'"'"'s next possible action;
wherein the gaming console queries the content server for rich media content by sending a request including a player'"'"'s in-game characteristics generated based on gameplay, wherein the in-game characteristics comprise a player'"'"'s in-game position and a player'"'"'s in-game attribute, wherein the content server includes computer instructions to evaluate the request to identify, during game play, a plurality of rich media clips stored on the content server based on the player'"'"'s in-game characteristics, wherein the content server selects a first version of a rich media clip having a first resolution from the identified plurality of the rich media clips based on the first resolution corresponding to a distance between the player'"'"'s in-game position and an in-game object, and to stream the first version of the rich media clip to the gaming console.
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Abstract
A game system for running a game with access to rich media content for at least one player includes one or more gaming consoles that are connected to a network with a content server that is in communication with the gaming console. The content server provides rich media content through a network for use with the user-play game. A content information receiver, disposed in the gaming console and connected to the network, receives the rich media content provided from the content server. A compositor is used to composite the rich media content with the game, and a game executer, that is provided in the gaming console, executes the game while involving the at least one player.
17 Citations
18 Claims
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1. A game system, comprising:
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a. a content server with rich media content connected to a network, wherein the rich media content includes rich media clips; b. a gaming console executing a game connected to the network, wherein the gaming console comprises; i. a receiver to receive the rich media content; and ii. a game executer to execute the game; c. a compositor to modify the rich media content and composite graphics or audio generated by the game with the modified rich media content; and d. a cache to store the rich media content in anticipation of a player'"'"'s next possible action; wherein the gaming console queries the content server for rich media content by sending a request including a player'"'"'s in-game characteristics generated based on gameplay, wherein the in-game characteristics comprise a player'"'"'s in-game position and a player'"'"'s in-game attribute, wherein the content server includes computer instructions to evaluate the request to identify, during game play, a plurality of rich media clips stored on the content server based on the player'"'"'s in-game characteristics, wherein the content server selects a first version of a rich media clip having a first resolution from the identified plurality of the rich media clips based on the first resolution corresponding to a distance between the player'"'"'s in-game position and an in-game object, and to stream the first version of the rich media clip to the gaming console. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A content server connected to a network, comprising:
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a memory that stores rich media content including rich media clips related to a game; and a processor configured to execute instructions that cause the processor to perform operations comprising; receiving a request including a player'"'"'s in-game characteristics generated based on gameplay, wherein the in-game characteristics comprise a player'"'"'s in-game position and a player'"'"'s in-game attribute; identifying, during game play, a plurality of rich media clips stored on the content server based on the player'"'"'s in-game characteristics; selecting a first version of a rich media clip having a first resolution from the identified plurality of rich media clips based on the first resolution corresponding to a distance between the player'"'"'s in-game position and an in-game object; and streaming, via the network, the first version of the rich media clip to a gaming console. - View Dependent Claims (16)
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17. A method, comprising:
at a content server that stores rich media content including rich media clips related to a game, the content server being connected to a network; receiving a request including a player'"'"'s in-game characteristics generated based on gameplay, wherein the in-game characteristics comprise a player'"'"'s in-game position and a player'"'"'s in-game attribute; identifying, during game play, a plurality of rich media clips stored on the content server based on the player'"'"'s in-game characteristics; selecting a first version of a rich media clip having a first resolution from the identified plurality of rich media clips based on the first resolution corresponding to a distance between the player'"'"'s in-game position and an in-game object; and streaming, via the network, the first version of the rich media clip to a gaming console. - View Dependent Claims (18)
Specification