Toy incorporating RFID tag
First Claim
1. A toy comprising:
- a body having an inner portion; and
a radio frequency identification device (RFID) tag located within the inner portion of said body, wherein the RFID tag comprises;
a unique identifier configured to identify said toy;
a processor;
non-volatile programmable memory; and
a radio frequency (RF) transceiver adapted to facilitate two-way communication with one or more RFID reader devices of a game control system,wherein the RF transceiver is configured to transmit data to the one or more RFID reader devices, andwherein the data comprises information to be used in a game, wherein the information is selected from the following;
i) a first selection of information comprising one or more powers associated with said toy, and ii) a second selection of information comprising points or levels reached.
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Accused Products
Abstract
A playmate toy or similar children'"'"'s toy is provided having associated wireless, batteryless ID tag that can be read from and/or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input/output programming, simulated intelligence and/or interactive gaming possibilities.
1370 Citations
20 Claims
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1. A toy comprising:
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a body having an inner portion; and a radio frequency identification device (RFID) tag located within the inner portion of said body, wherein the RFID tag comprises; a unique identifier configured to identify said toy; a processor; non-volatile programmable memory; and a radio frequency (RF) transceiver adapted to facilitate two-way communication with one or more RFID reader devices of a game control system, wherein the RF transceiver is configured to transmit data to the one or more RFID reader devices, and wherein the data comprises information to be used in a game, wherein the information is selected from the following;
i) a first selection of information comprising one or more powers associated with said toy, and ii) a second selection of information comprising points or levels reached. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A toy comprising:
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a body in the form of an animal or an action figure; a transponder affixed to said body and configured to identify said toy, said transponder comprising; i) non-volatile programmable memory, ii) a radio-frequency (RF) transceiver configured to facilitate two-way communication with one or more RFID reader devices, iii) a processor, and iv) an antenna configured to receive energy through inductive coupling with an externally applied electromagnetic field to thereby power at least said processor and said RF transceiver; wherein the RF transceiver is configured to transmit data to the one or more RFID reader devices, and wherein the data comprises information to be used in a game, the information comprising one or more of the following;
i) in-game abilities associated with the toy, and ii) in-game points or levels reached. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17)
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18. A toy comprising:
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a body embodying a character or personality; a transponder contained within said body and configured to identify said toy, said transponder comprising; i) non-volatile programmable memory, ii) a radio-frequency (RF) transmitter/receiver chip configured to facilitate two-way communication with one or more RFID reader/writer devices, iii) a processor, and iv) an antenna configured to receive energy through inductive coupling with an externally applied electromagnetic field to thereby power at least said processor and said RF transmitter/receiver chip, wherein the RF transmitter/receiver chip is configured to transmit data to the one or more RFID reader/writer devices, and wherein the data comprises information to be used in a game, the information comprising one or more of the following;
i) in-game abilities associated with the toy, and ii) a personalized name of said toy. - View Dependent Claims (19, 20)
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Specification