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Anti-trip when immersed in a virtual reality environment

  • US 10,311,638 B2
  • Filed: 01/20/2015
  • Issued: 06/04/2019
  • Est. Priority Date: 07/25/2014
  • Status: Active Grant
First Claim
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1. A method performed by a head mounted display (HMD) device supporting rendering of a virtual reality environment, comprising:

  • obtaining sensor data describing a physical space adjoining a user of the HMD device;

    using the sensor data, reconstructing geometries of real world objects located in the physical space;

    representing the user with a volumetric shape that is subject to dynamic variations in size or shape;

    setting a predetermined threshold distance between the user and the real world objects by which to trigger an operation by the HMD device, wherein the predetermined threshold distance is defined as extending from an outer boundary of the volumetric shape to a surface of a respective real world object;

    dynamically adjusting the predetermined threshold distance responsive to one or more variations in the size or shape of the volumetric shape;

    determining a current distance between the user and the real world objects using the reconstructed geometries and the volumetric shape; and

    when the determined current distance is equal to or less than the predetermined threshold distance, triggering the HMD device to operate so that the user can see the real world objects without obstruction from the virtual reality environment.

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