Video game with concurrent processing of game-related physical objects
First Claim
Patent Images
1. A computer implemented method for use in providing a video game, comprising:
- determining that a change in toys present on or near a reader indicates that a toy has been added, such that information may be received from the toy;
in response to determining that the change in toys present on or near the reader indicates that the toy has been added, adding a game character associated with the toy to the video game by;
as part of adding the game character associated with the toy to the video game, receiving initial information from a memory of the toy, the memory of the toy including at least initial information stored in an initial information area of the memory of the toy and further information stored in a further information area of the toy, the initial information and the further information including information about the game character associated with the toy, the further information including information about the game character associated with the toy additional to information of the initial information,as part of adding the game character associated with the toy to the video game, displaying a representation of the game character associated with the toy utilizing the initial information, without regard as to whether the further information from the memory of the toy has been received, and making the game character associated with the toy available for game play in the video game,as part of adding the game character associated with the toy to the video game, receiving the further information from the memory of the toy, andas part of adding the game character associated with the toy to the video game, after displaying the representation of the game character associated with the toy and making the game character associated with the toy available for game play in the video game, modifying status of the game character associated with the toy by adding details of the further information received from the memory of the toy to the status of the game character associated with the toy.
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Accused Products
Abstract
A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, a score, and an owner of the toy may be stored in a character toy. The information about the toy is updated during game play. The toys may be sensed, read, and written concurrently.
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Citations
22 Claims
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1. A computer implemented method for use in providing a video game, comprising:
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determining that a change in toys present on or near a reader indicates that a toy has been added, such that information may be received from the toy; in response to determining that the change in toys present on or near the reader indicates that the toy has been added, adding a game character associated with the toy to the video game by; as part of adding the game character associated with the toy to the video game, receiving initial information from a memory of the toy, the memory of the toy including at least initial information stored in an initial information area of the memory of the toy and further information stored in a further information area of the toy, the initial information and the further information including information about the game character associated with the toy, the further information including information about the game character associated with the toy additional to information of the initial information, as part of adding the game character associated with the toy to the video game, displaying a representation of the game character associated with the toy utilizing the initial information, without regard as to whether the further information from the memory of the toy has been received, and making the game character associated with the toy available for game play in the video game, as part of adding the game character associated with the toy to the video game, receiving the further information from the memory of the toy, and as part of adding the game character associated with the toy to the video game, after displaying the representation of the game character associated with the toy and making the game character associated with the toy available for game play in the video game, modifying status of the game character associated with the toy by adding details of the further information received from the memory of the toy to the status of the game character associated with the toy. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A video game system, comprising:
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a peripheral configured to sense identifiers of a plurality of toys proximate the peripheral and read information from and write information to memories of the toys; and a processor configured by program instructions, the processor data coupled to the peripheral, the program instructions comprising instructions to; receive the identifiers of toys proximate the peripheral; determine changes in the toys detected relative to a previous sensing of toys proximate the peripheral; and for each toy determined to have been added, add a game character associated with the added toy to the video game, the instructions to add the game character associated with the added toy to the video game comprising instructions to; as part of adding the game character associated with the added toy to the video game, command the peripheral to read initial information about the game character associated with the added toy from a memory of the added toy, as part of adding the game character associated with the added toy to the video game, command display of a representation of the game character associated with the added toy utilizing the initial information and make the game character associated with the added toy available for game play in the video game, as part of adding the game character associated with the added toy to the video game, command the peripheral to read further information about the game character associated with the added toy from the memory of the added toy, the further information including additional information about the game character beyond that of the initial information, and as part of adding the game character associated with the added toy to the video game, after making the game character associated with the added toy available for game play, modify status of the game character associated with the added toy utilizing the further information read from the memory of the added toy. - View Dependent Claims (11, 12, 13, 14, 15)
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16. A non-transitory machine-readable medium for a video game, the machine-readable medium comprising program instructions for:
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commanding a peripheral device to detect toys present in a region; determining changes in the toys detected relative to a previous detection of toys present; and for each toy determined to have been added, adding a game character associated with the added toy to the video game, the program instructions for adding the game character associated with the added toy to the video game comprising program instructions for; as part of adding the game character associated with the added toy to the video game, commanding the peripheral device to read initial information about the game character associated with the added toy from a memory of the added toy, as part of adding the game character associated with the added toy to the video game, commanding display of a representation of the game character associated with the added toy utilizing the initial information, as part of adding the game character associated with the added toy to the video game, after commanding display of the representation of the game character associated with the added toy, commanding the peripheral device to read further information about the game character associated with the added toy from the memory of the added toy, the further information including additional information about the game character beyond that of the initial information, and as part of adding the game character associated with the added toy to the video game, modify status of the game character associated with the added toy utilizing the further information read from the memory of the added toy. - View Dependent Claims (17, 18, 19, 20, 21, 22)
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Specification