System and method wherein game players visit one or more communication-enabled locations and are invited by personalized messages to play a game of chance or perform other game-related activities
First Claim
1. A method wherein players are automatically detected at a commercial establishment and invited by an electronic component within the location to play a game of chance or perform other game related activities, the method comprising:
- designating a plurality of separate and remote commercial establishments as authorized communication-enabled locations, wherein each of the locations is configured with a transmitter device that broadcasts an ID signal unique to the communication-enabled location or a receiver that receives an ID signal unique to a particular player;
each of the communication-enabled locations having a game console;
providing the identity and location of the communication-enabled locations to the players via mobile smart devices carried by the player;
upon entering the communication-enabled location, providing the players with capability to receive the unique ID signals emitted by the transmitter devices within the communication-enabled locations on their mobile smart device, or to broadcast the ID signal unique to the player for receipt by the receiver in the communication-enabled locations;
providing a game server that is common to the communication-enabled locations, wherein for each of the players in one of the communication-enabled locations, the game server receives a transmission that includes at least part of the ID signal unique to the respective communication-enabled location or the ID signal unique to the player, the game server thereby identifying the players and their respective communication-enabled location;
when the player is at a first distance from the transmitter device or the receiver in the communication-enabled location, the game server generating a first personalized message to the player that includes the player'"'"'s name and invites the player to move to the game console; and
when the player is at a second distance from the transmitter device or the receiver indicating the player has moved towards the game console, the game server generating a second personalized message that includes the player'"'"'s name and instructs the player how to play a game or perform other game-related activities at the game console.
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Accused Products
Abstract
A method is provided wherein players are automatically detected at a physical location and invited by an electronic component within the location to play a game of chance or perform other game related activities. The players have the capability to receive unique ID signals emitted by a transmitter device within the locations on a mobile smart device, or to broadcast an ID signal unique to the player for receipt by a receiver in the locations. When the player is at a first distance from the transmitter device or the receiver in the location, a game server generates a first personalized message to the player that invites the player to move to a game console within the location. When the player is at a second distance from the transmitter device or the receiver indicating the player has moved towards the game console, the game server generates a second personalized message instructing the player how to play a game or perform other game-related activities at the game console.
28 Citations
10 Claims
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1. A method wherein players are automatically detected at a commercial establishment and invited by an electronic component within the location to play a game of chance or perform other game related activities, the method comprising:
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designating a plurality of separate and remote commercial establishments as authorized communication-enabled locations, wherein each of the locations is configured with a transmitter device that broadcasts an ID signal unique to the communication-enabled location or a receiver that receives an ID signal unique to a particular player; each of the communication-enabled locations having a game console; providing the identity and location of the communication-enabled locations to the players via mobile smart devices carried by the player; upon entering the communication-enabled location, providing the players with capability to receive the unique ID signals emitted by the transmitter devices within the communication-enabled locations on their mobile smart device, or to broadcast the ID signal unique to the player for receipt by the receiver in the communication-enabled locations; providing a game server that is common to the communication-enabled locations, wherein for each of the players in one of the communication-enabled locations, the game server receives a transmission that includes at least part of the ID signal unique to the respective communication-enabled location or the ID signal unique to the player, the game server thereby identifying the players and their respective communication-enabled location; when the player is at a first distance from the transmitter device or the receiver in the communication-enabled location, the game server generating a first personalized message to the player that includes the player'"'"'s name and invites the player to move to the game console; and when the player is at a second distance from the transmitter device or the receiver indicating the player has moved towards the game console, the game server generating a second personalized message that includes the player'"'"'s name and instructs the player how to play a game or perform other game-related activities at the game console. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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Specification