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Adjusting individualized content made available to users of an online game based on user gameplay information

  • US 10,322,350 B2
  • Filed: 01/17/2018
  • Issued: 06/18/2019
  • Est. Priority Date: 04/03/2013
  • Status: Active Grant
First Claim
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1. A system for adjusting content made available to users of an online game, the system comprising:

  • one or more processors configured by machine-readable instructions to;

    execute an instance of the online game to facilitate presentation of the online game to the users via client computing platforms associated with the users, wherein the users include a first user and a second user, and wherein execution of the instance of the online game is performed such that the first user and the second user can interact with each other;

    determine user types of the users that characterize usage of the online game by the users, the user types being determined based on user gameplay information such that;

    a first user type for the first user is determined based on a first set of user gameplay information, anda second user type for the second user is determined based on a second set of user gameplay information, and the second user type being a different user type from the first user type; and

    determine customizations of playable in-game content in the same instance of the online game made available to individual ones of the users within the online game, the customizations of playable in-game content being determined based on the user types of the users,wherein the customizations of playable in-game content include a first customization of playable in-game content that includes playable in-game content not previously accessible by the first user but made accessible for the first user within the instance of the online game, andwherein the customizations of playable in-game content further include a second customization of playable in-game content that includes playable in-game content not previously accessible by the second user but made accessible for the second user within the same instance of the online game;

    implement, in the instance of the online game, both the first customization of playable in-game content and the second customization of playable in-game content,wherein execution of the instance of the online game subsequent to implementation of the first and second customizations is performed such that the first user and the second user can interact with each other in the same instance of the online game.

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