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Matchmaking system and method for multiplayer video games

  • US 10,322,351 B2
  • Filed: 05/14/2015
  • Issued: 06/18/2019
  • Est. Priority Date: 07/03/2014
  • Status: Active Grant
First Claim
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1. A computer implemented method of matchmaking players for gameplay sessions, the method being implemented in a host computer having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the host computer to perform the method, wherein said host computer is in data communication with a plurality of computing devices and wherein each of said plurality of computing devices is configured to interact with an instance of a multiplayer video game, the method comprising:

  • identifying, by the host computer, a potential match of at least a first player and a second player to be placed in a gameplay session to play said multiplayer video game;

    obtaining, by the host computer, a plurality of match variables used to assess the potential match, the plurality of match variables including at least a first match variable;

    obtaining, by the host computer, a plurality of coefficients used to provide weights to corresponding ones of the plurality of match variables, the plurality of coefficients including at least a first coefficient corresponding to the first match variable, wherein the first coefficient comprises a first default value;

    changing the first default value to a first tuned value;

    generating, by the host computer, a match score for the potential match based on the first match variable and the first coefficient having the first tuned value;

    determining, by the host computer, whether the first player and the second player should be placed in the gameplay session based a comparison of the match score to an adjusted threshold match score, wherein the adjusted threshold match score is generated by obtaining, using the host computer, at least a first wait time that indicates an amount of time that the first player has been waiting to be matched, adjusting, using the host computer, a threshold match score based on the first wait time, and comparing, by the host computer, the match score to the adjusted threshold match score; and

    causing, by the host computer, the first player and the second player to be placed in the gameplay session responsive to a determination that the first player and the second player should be placed in the gameplay session.

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