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Virtual reality presentation of eye movement and eye contact

  • US 10,325,396 B2
  • Filed: 02/14/2017
  • Issued: 06/18/2019
  • Est. Priority Date: 02/14/2017
  • Status: Active Grant
First Claim
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1. A method implemented in a three-dimensional virtual reality world, the method comprising:

  • detecting an event related to an avatar having a position and orientation in the virtual reality world, the avatar having at least one eye;

    predicting a point of interest to the avatar responsive to the event that triggers eye movement, wherein the point of interest includes an eye of a second avatar and the event corresponds to a real-time communication to or from the second avatar;

    computing an animation of the eye of the avatar to move a gaze of the avatar from an initial point to the point of interest without tracking eyes of a user of the avatar, wherein;

    the animation moves the gaze of the avatar to the point of interest for a period of time and turns the gaze back to the initial point,the animation is computed without using user inputs during the animation, andthe animation is computed according to an eye movement model and based on a context determined from the event and personalization parameters of the avatar for which the animation is computed;

    switching from a first input mode before the animation to a second input mode during the animation, wherein;

    when in the first input mode, inputs from one or more devices control the position and orientation of the avatar; and

    when in the second input mode, inputs from the one or more devices controls the eye movements;

    presenting eye movements of the animation to avatars that have visibility into the animated eye; and

    adjusting a view of the virtual world computed for the avatar according to the eye movements of the animation.

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