Programmable actuation inputs of an accessory and methods thereof
First Claim
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1. A method, comprising:
- monitoring, by a system comprising a processor, a venue state of a gaming application according to an image analysis of a present video presentation from the gaming application, wherein the venue state is associated with a present game environment in the gaming application, and wherein the gaming application receives an input from a gaming device associated with the system;
providing, by the system, the venue state to the gaming device, wherein the gaming device associates the venue state with a user profile associated with the gaming application to access a plurality of actuation thresholds for the venue state according to different commands for the venue state;
detecting, by the system, a first depression range of a button of the gaming device;
comparing, by the system, the first depression range to a first actuation threshold of the plurality of actuation thresholds, wherein the first actuation threshold is based on the venue state and according to the user profile for the gaming application; and
asserting, by the system, a first actuation state when the first depression range is greater than or equal to the first actuation threshold.
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Abstract
A system that incorporates the subject disclosure may include, for example, a processor that performs operations including detecting a first depression range of a button that includes an electro-mechanical sensor for detecting the first depression range, comparing the first depression range to a first actuation threshold, and asserting a first actuation state when the first depression range is at or exceeds the first actuation threshold. Additional embodiments are disclosed.
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Citations
20 Claims
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1. A method, comprising:
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monitoring, by a system comprising a processor, a venue state of a gaming application according to an image analysis of a present video presentation from the gaming application, wherein the venue state is associated with a present game environment in the gaming application, and wherein the gaming application receives an input from a gaming device associated with the system; providing, by the system, the venue state to the gaming device, wherein the gaming device associates the venue state with a user profile associated with the gaming application to access a plurality of actuation thresholds for the venue state according to different commands for the venue state; detecting, by the system, a first depression range of a button of the gaming device; comparing, by the system, the first depression range to a first actuation threshold of the plurality of actuation thresholds, wherein the first actuation threshold is based on the venue state and according to the user profile for the gaming application; and asserting, by the system, a first actuation state when the first depression range is greater than or equal to the first actuation threshold. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
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15. A machine-readable storage device, comprising instructions, wherein responsive to executing the instructions, a processor performs operations comprising:
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determining a gaming venue state from a gaming application executing on a computing device based on a present gaming environment in the gaming application by a software application executing on the computing device to control aspects of the gaming application; receiving a signal from a sensor of an accessory that represents a depression range of a button, wherein the software application associates the gaming venue state with a user profile associated with the gaming application to access a plurality of actuation thresholds for the gaming venue state according to different commands for the gaming venue state; and providing the signal to the software application, wherein the software application causes a first actuation threshold of the plurality of actuation thresholds to be changed to a second actuation threshold of the plurality of actuation thresholds in accordance with a change in the gaming venue state and according to the user profile for the gaming application. - View Dependent Claims (16, 17)
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18. An accessory, comprising:
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a button comprising a sensor; a memory to store instructions; and a processor coupled to the memory and the button, wherein responsive to executing the instructions, the processor performs operations comprising; receiving venue information from an accessory management application being executed on a computing device of a gaming application being executed on the computing device, wherein the accessory management application determines the venue information based on an image analysis of a video presentation of the gaming application to determine a venue state based on a present game environment in the video presentation; associating the venue state with a user profile associated with the gaming application to access one actuation threshold of a plurality of actuation thresholds for the venue state according to different commands for the venue state associated with the user profile; comparing an input from the sensor to the actuation threshold; and transmitting an actuation signal to the accessory management application responsive to the input exceeding the actuation threshold, wherein the accessory management application causes the actuation threshold to be changed in accordance with the venue state. - View Dependent Claims (19, 20)
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Specification