Systems and methods for determining an amount of time an object is worn
First Claim
1. An apparatus comprising:
- at least one processor; and
a memory device having software instructions stored thereon that when executed by the at least one processor direct the at least one processor to;
determine a time that a communication object is worn by the user;
(i) wherein the communication object comprises an RFID tag, is adapted to communicate via radio frequency waves, and is adapted to set its communication pattern based on whether it is or is not being worn by a user, the communication object having one communication pattern when it is being worn by the user and having a different communication pattern when it is not being worn by the user,(ii) wherein the communication object further comprises a visible advertisement,(iii) wherein the user is paid an amount to wear the communication object,(iv) wherein the amount the user is paid is based on an amount of time the communication object is worn by the user, and(v) wherein to determine the time is based on detecting the one communication pattern of the communication object;
determine a subsequent time that the communication object is not worn by the user, wherein to determine the subsequent time is based on detecting the different communication pattern of the communication object;
based on the time and the subsequent time, determine an amount of time the communication object is worn by the user; and
based on the amount of time the communication object is worn by the user, determine a payment amount to the user for wearing the communication object.
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Accused Products
Abstract
Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system, which can be administered by a casino desk, hotel concierge, or other operating entity. These RFID tags are adapted to communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Bracelets, wristwatches or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. Communication objects, such as bracelets, may further include patterns, colors, designs, or other markings to indicate a player status. A computer server having a player verification program and database may also be used.
922 Citations
20 Claims
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1. An apparatus comprising:
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at least one processor; and a memory device having software instructions stored thereon that when executed by the at least one processor direct the at least one processor to; determine a time that a communication object is worn by the user; (i) wherein the communication object comprises an RFID tag, is adapted to communicate via radio frequency waves, and is adapted to set its communication pattern based on whether it is or is not being worn by a user, the communication object having one communication pattern when it is being worn by the user and having a different communication pattern when it is not being worn by the user, (ii) wherein the communication object further comprises a visible advertisement, (iii) wherein the user is paid an amount to wear the communication object, (iv) wherein the amount the user is paid is based on an amount of time the communication object is worn by the user, and (v) wherein to determine the time is based on detecting the one communication pattern of the communication object; determine a subsequent time that the communication object is not worn by the user, wherein to determine the subsequent time is based on detecting the different communication pattern of the communication object; based on the time and the subsequent time, determine an amount of time the communication object is worn by the user; and based on the amount of time the communication object is worn by the user, determine a payment amount to the user for wearing the communication object. - View Dependent Claims (2, 3, 4, 5, 6, 7, 15, 16, 17)
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8. A method comprising:
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determining by at least one processor a time that a communication object is worn by a user; (i) wherein the communication object comprises an RFID tag, is adapted to communicate via radio frequency waves, and is adapted to set its communication pattern based on whether it is or is not being worn by the user, the communication object having one communication pattern when it is being worn by the user and having a different communication pattern when it is not being worn by the user, (ii) wherein the communication object further comprises a visible advertisement, (iii) wherein the user is paid an amount to wear the communication object, (iv) wherein the amount the user is paid is based on an amount of time the communication object is worn by the user, and (v) wherein determining the time is based on detecting the one communication pattern of the communication object; determining by the at least one processor a subsequent time that the communication object is not worn by the user, wherein determining the subsequent time is based on detecting the different communication pattern of the communication object; based on the time and the subsequent time, determining by the at least one processor an amount of time the communication object is worn by the user; and based on the amount of time the communication object is worn by the user, determining by the at least one processor a payment amount to the user for wearing the communication object. - View Dependent Claims (9, 10, 11, 12, 13, 14, 18, 19, 20)
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Specification